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Space Soul Studio

2
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A member registered 11 days ago

Creator of

Recent community posts

Yes, I agree!

 This project is already committed and I've let it go. Two weeks have sucked all of me) 

But it's an interesting idea. Perhaps we should add an eye above the avatars if a monster sees the player, and a sword if it's intent on a fight.

(1 edit)

The Vial is a tempting artifact, but it never really saved me. I either managed to immediately break away, or the enemies killed me.


I also thought the Trap would be a winning weapon, but yesterday I finished the game without it(3 times).


The build included a Pike, Compass, and Squirrel, along with other move artifacts -work.


Oh yeah, also, sometimes it's useful to run away, for example from mages…


p.s. But I'm a developer and I've played this game dozens of times


p.p.s. Thanks for playing and for the review (=