Sorry but all upgrades (at least in the beggining) being like +8% +10% etc were too boring for me.
Spencoyr
Recent community posts
I liked the concept, but the difficulty compared to the speed of unlocking new upgrades was too much of a tedious task personally. Some points:
-I don't think that the transition screens to a new try right away should be this long
-Realistically you can only shoot 1 fish on average after 1 explosion, and this continues for too long
-Maybe make the fact that you can spam bombs>wait for reaload more clear? Maybe it is just for me, but I though there are only 3 bombs for the day at first and that make things even harder...
Overall the game was too easy, I did not get the point why you even would buy the scrub upgrade when water gun is enough for everything endlessly.
After finally deciding to buy different upgrades like scrub tool, I didn't like the forced prestige since I didn't even hit any ceiling and prestige upgrade were very boring and small to continue playing for me.
In the end maybe this game is just too idle for me, but even after the rebalance having to sit there until wave ~20-25 doing basically nothing besides clickind attack power/speed is simply boring.
In my opinion, there either should be interesting things to do besides looking at the tower, or being excited to the formula start the run>fail>upgrade>see the result of it>repeat (or smth like this at least).
The game feels too slow personally, I had to retire at 41st stage manually since it was still easy passable and I wanted to upgrade at least soemthing besides main attack stats, not getting any upgrades for game speed and having to restart from wave 1 right away was a decisive point for me in the end.
Nice demo, a bit of things though
1) Flamethrowers are busted
2) The main weapon becomes useless quite fast
3) Shotgun, slow field and tesla are underwhelming in comparison to other weapons
4) Same for cannon and missiles, but for them their upgrades also look probably unfinished? like +4% buff to some stats and stuff