Thanks for your comment! Yes I have used Claude Code for the majority of the code base. No art, ui, models, sound or music has touched any AI. And I don't trust the AI with game design, that's an area I'm trying to get better so I hear your feedback and will see what kind of depth I think this simple game needs.
Spikklubba Spel
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A member registered Mar 04, 2026 · View creator page →
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A game about smashing your way through dungeons. Fast-paced top-down dungeon crawler with incremental progression
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Thanks for testing the game out. I started with letting you keep 50% of the resource when you die, but then you could just replay the same level and die on purpose to farm, and it felt boring. I'm absolutely not sure what is best in this scenario, but I opted for a hard punishment so you needed to Survive in order to both get all the resources and proceed in the dungeon progression.
