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Spincoder

37
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1
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A member registered Jun 29, 2024 · View creator page →

Creator of

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Pretty fun game where you have to memorize the map and items locations. The art is cool too, though I don't know which Atari console your basing the art on.

Creative idea and the justification is hilarious. Short and simple.

This is very impressive for a first game. The background art is beautiful and the gameplay is alright. It does get repetitive fairly quickly, and I feel you could add some different speeds or sizes to mix up the planets. Still fun though.

Funny title and good premise. Surprisingly challenging too.

Very creative. Being able to import songs isn't something you see often, but it works pretty well. I will say that the beats the algorithm places clocks on are pretty arbitrary. Intense moments will often pass without having to click. Still, a very neat game.

Pretty enjoyable and makes good use of a simplistic artstyle. Though (maybe I'm just bad at fps games) but speeding up make the game harder, so I don't have much incentive to use it.

The camera is a bit weird but having health be tied to time is a cool idea.

Yeah, I had a lot of ideas for this game that definitely weren't game jam possible, and it made my submission less cohesive than I would've hoped, especially mechanically. I think I'm going to try and expand this into a full game after the jam.

Very creative concept and it was pretty fun to see how far I could go. But it didn't take long for the upgrade prices to be way too expensive. I also wish I was able read the face descriptions after I bought them, cause they are kind of confusing. You should keep working on this, because this has a lot of potential.

Having to run around with a bomb helmet is a cool concept, even if it is clearly unfinished.

Cool concept, but there is no sound and the art uses AI, which is not allowed.

While the concept is a bit generic, the addition of different weapons does add some spice to it, though switching weapons could've been explained. The visuals and audio are also really nice.

Kinda enjoyable, but the game gets stuck when chopping wood.

Hey, how'd you manage to play the game, cause I don't see an exe.

Great narrative and artwork. Can't wait to see the final cutscene.

Very nice art and sound, and pretty funny story. Kinda wish beating it was less rng based though.

Interacting with people can extend my life? Time to stop being an introvert.

Pretty cool movement for a rhythm game. Good challenge and music.

Pretty cool movement for a rhythm game. Good challenge.

Very creative, but a bit to janky for my liking.

Very creative, but a bit to janky for my liking.

I could of done without mashing E 400 times but neat game.

You have to submit the whole folder, not just the exe.

I don't use Godot but I'm pretty sure you need to include more than the exe for the game to run.

Trying to work while avoiding customers is pretty funny, though I wish the instructions gave me a little more time to read.

Great game.  Challenging and funny.  Almost everything is very intuitive, making the puzzle satisfying to complete.

Did you try holding the jump button?

Pretty creative concept and its fun to try and get a high score. I like timing the catches, but the slow catch speed does make the late game too dependent on the which powerups you get. Overall, good job.

Are there any instructions? I try attacking the enemies and they don't die, and I don't die when I run out of time. Very nice though.

Are there any instructions? I try attacking the enemies and they don't die, and I don't die when I run out of time. Very nice though.

Pretty cool concept, but the gameplay is a bit on the repetitive side. Still, its short enough to be enjoyable.

What do I do after the dash?

Polished game with good integration of the theme but I didn't like the sheer amount precision jumps.

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Good game, but it can be a little frustrating with the wall mechanics. 

I didn't really think the game was challenging, at least after I learned that you can move the portals. That should definitely be in the tutorial.

Good game, but if your going to have me swap between two modes, where I can't interact with the other mode's controls when in I am in the a mode, then you don't have to use different buttons. Have to switch between the arrow keys and Q/E feels very awkward.

...because you lost. Don't let the blocks reach the bottom of the screen.