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Split82

123
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349
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A member registered Dec 14, 2016 · View creator page →

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Classic formula, but greatly executed. Had a lot of fun with it. Awesome job!

Nice idea. Pretty hard platforming. Would be cool if I can freeze the platform before time reaches 0. Nice job!

I love it. The last level was pretty tricky. Amazing job. Best one I played so far.

Very chill experience. Beautiful graphics. Great job!

Pretty interesting. I would like to see a bit better platforming physics. There was a lot of friction on walls, so I missed few jumps which could work. Otherwise very nice job!

I love the animations, subtle camera shakes. It almost felt like a rhythm game. Great job!

This was fun! I like the risk reward of not pushing the columns and charging the pickaxe. Great job.

Beautiful game. Amazing job!

Love the idea. Execution is very good too. Love the upgrades. Amazing job!

Snappy controls, nice graphics. I liked it. Good job!

Very cool idea. Would love to play it with keyboard instead of mouse. Anyway had fun with it. Great job.

Very cool idea. Would love to play it with keyboard instead of mouse. Anyway had fun with it. Great job.

The cube looks amazing :) Nice gameplay, pretty hard to understand the consequences of the moves. Nice job.

Cool mechanic. Nicely balanced movement. Pretty graphics. Great job!

Love the visuals and overall presentation. How do you generate levels? Are notes always on beat? I'm not sure if I figured out how it works, but it was fun anyway. Great job.

Nice! This reminds me of my old Ludum Dare game. But I put also move left and right as actions you can spend :) Cool graphics. Great job.

You got stuck on feel the beat? :) I need to know how is that possible.

I  like this one a lot! It shows once again how addictive upgrades can be even in such a simple environment. Awesome job!

I love the visuals. Smooth gameplay too. Would be cool if the camera moved a little bit in a way of cursor. Great job!

Love the art style. Gameplay was fun. The zoom out caught me off guard :D Great entry.

Thanks! Yes damn 5 looks like 2 :) When I realized that it was too late to fix it. Increasing the resolution of numbers would solve that.

Super cool idea. Even counting while going down as a theme is great :)

Nice visuals. First I didn't like the slippery platforming, but after some time it was actually super fun.

Extremely simple, but fun.

I love the  Quake style controls. Miminalist art style suits this nicely.

Thanks! I reported it.

That's the spirit! :)

actually you probably didn’t get stuck, that’s a puzzle. There are two blue blocks which should be reachable, unless you move them away in some very complicated way.

Yes, that's how it should behave. The orbs are not adding to what you have in previous round. When you start new round, orbs are reset to 0. So if your round is bad, you can get less than you had last time. 

Orbs are not saved between runs, so you only have what you get in one run. Or are you saying you got 0 orbs from each run after some time?

Thanks! I made the game pretty short deliberately, so other jammers won't waste too much time on it :) But of course I will probably tweak it to have much longer gameplay later.

This is really beautiful game. Love the smooth camera transitions. Well done.

Super great feedback. Thank you! I thought about both ideas, but eventually didn't have much time to playtest it enough to give them a go. 

Haha yes :) That was maybe too much, but I wanted to give more use to that upgrade.

Very cool idea, I enjoyed it quite a lot. It worked perfectly on mobile until the moment I had to press right button. Maybe you could add two fingers touch for restart.

Cute little game. I played on easy and struggled quite a bit until I played tutorial ;) Love the zoom in when picking up the cheese. Great job.

Awesome! Thanks again for reporting bug.

I guess I figured it out. It looks like shader warmup is causing this. I removed it and now it works fine. Please let me know if it is fixed for you too. Thanks!

It happened to me today too, no idea what’s happening. It worked perfectly fine yesterday. Will try to figure it out.

A lot of gems till the end was a decision I made because of game jam. I didn't want to make people play for too long before getting everything :)