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SpoopyTim

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A member registered May 08, 2020

Recent community posts

Tried this game for a decent amount of hours since it released. It has potential but is pretty barebones as of now.

Progression is very luck of the draw, I tried over 250 runs of this and only 2 ever got past round 20, most didn't even get past round 5.

Crit damage + Crit chance + Piercing is the only viable combo, all the other mutators barely help it would seem. Crit scales far faster than damage (+50% most of the time, compared to +18% even with damage mutator. Even with a good roll on a max level damage mutator card you can only get +48% and with a max roll with no crit mutator you can already get +75%). Also piercing makes crits really count.

The Zany is the best weapon I've seen so far (since I'm stuck at round 28), and most other weapons are barely distinguishable. For example rifles currently get +1 piercing and extremely low base damage compared to the almost half fire rate of machine guns.

Speed boss should be limited to later waves since it wipes so many potential runs its insane. Health boss is the second hardest but is mostly alright if you pick damage or piercing early on.

Energy beam special should be rarer. However specials cost should increase slower (if wave pacing is kept as it is)

Also the game has consistently crashed for me at round 28. As in completely frozen, and because the game does not save mid-run this effectively prevents me getting any further. I thought it was because of coins (because coins seem to cause heavy lag) but I collected most coins and it still crashed. Logs shown below.




Not a bad game, goes very fast though. Got to level 50 in about a hour.

Also there was this graphical bug near the end where it looks like every effect and animation never went away and kept re-drawing on top of themselves (also all the icons are gone).

More Music

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Nice Beat

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1) You can infinite slide if you walk or dash in a direction and then hold down the duck button. Don't know if that is intentional or not.
2) If you duck and press "/" you are stuck ducking until you hit the duck button again.
3) What is the purpose of the "/" button as it seems more of a chat feature which dosent make much sense as its not multiplayer yet.
4) If you pick up the dagger at the starting room then start, it gives you the revolver.

Btw I LOVE the game, it reminds me of Enter The Gungeon with the art style. The gameplay mechanics are awesome and I really look forward to the full release. Keep it up :D