Why was my submission disqualified? I didn't even receive a warning or any explanation about it.
Starborn Interactive
Creator of
Recent community posts
Hello! This is a surprisingly fun game, and I find it strange that it has received so little attention. It has clever mechanics, and I liked the dog as a partner. I'll play it again later and try to go further.
Oh, I'm also participating in the JAM. If you don't mind, could you give some feedback and rate my game too?
Rate The Dwarven Trail by Starborn Interactive for roguetemple's Fortnight 2 - itch.io
Thanks for playing. Unfortunately, I wasn't able to implement the thief's special combat abilities in time for the Jam. You're right about the quality of life. The game was made to replicate, as closely as possible, the way things were back in the 80s. However, in future versions I do plan to fix that! Thank you so much for playing and for your feedback.
Your game is next on my list. I'll play it, give feedback, and rate it. I'd appreciate it if you could do the same for my submissions.
I see. It turned out really well. I invite you to try my projects in the Jam: Gates to the Depths and Dwarven Trail.
https://starbornint.itch.io/gates-to-the-depths-2-dungeon-of-kahardor
https://starbornint.itch.io/the-dwarven-trail
The player creates and manages a party of up to six adventurers. Each character belongs to one of seven races (Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, and Half-Troll) and can transition between ten different classes. The party can then venture through the gates into the depths, exploring 9 levels of a dungeon filled with monsters, traps, and treasure.
https://starbornint.itch.io/gates-to-the-depths-2-dungeon-of-kahardor
Hello my friend Brain! It’s great to see you again. Ambush and Hide were removed before the project submission because they were causing some annoying bugs, and I needed to submit the project before the deadline since I wouldn’t have time to work on it in the next few days.The Thief’s Defense has a higher AC bonus than other classes.But I believe there aren’t many bugs left. If you find anything else, please let me know. I hope you’re enjoying the game.
The first version of this game was made for last year's challenge, achieving a satisfying sixth place in the fun category. This year, I decided to try something more complex, creating the second chapter of this adventure, Dungeon of Kahardor.
Although it may initially look like a Dungeon Crawler, almost all of the gameplay elements found in traditional roguelikes are present, such as permanent death, procedurally generated dungeons, and a high degree of randomness in item generation.
GATES TO THE DEPTHS 2: DUNGEON OF KAHARDOR
I’m also really sorry for taking so long to reply. Work and family have kept me completely away from everything over the past few days.
I worked very intensely on this project, and because of that it might feel a bit complex for a jam game. Still, I’m really happy you gave it a chance, and your feedback and support are greatly appreciated.
Thank you again!
I think I forgot to clear the stun after reaching the surface level. Usually, it's programmed to end after a battle. I'll implement this fix in the next version. Thank you for all the feedback. Today, I published the game in a Facebook group and got 30 downloads and a lot of positive feedback. As a thank you, the next version will feature an enemy called The Lame Brain.
This issue regarding item selling is a "problem" I am aware of. I still haven't figured out how to solve it. The most obvious solution involves changing a structural part of the code that I should have handled differently at the start of the project. But I have faith that I'll find a way to resolve it.







