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Starfallwind

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A member registered 39 days ago · View creator page →

Creator of

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Thank you so much — I’m really glad the opening gag, Reaper, visual consistency, card art, and characters landed for you! 🙂

You also found a real issue with Charity. Its text says it adds 4 souls to the common pile, but the card was incorrectly sharing the Devour prompt from another effect, with no way to cancel it. That is definitely not intended, and I’m fixing it so Charity does exactly what it says.

And no, I didn’t use UI Toolkit for this version — the interface is built with Unity’s immediate-mode GUI, plus custom drawing and animation. I’m happy that the simple look still feels consistent across the game and menus; that was a big goal for the project.

Thanks again for playing and for such a thoughtful report!

Such a short but sweet little game!!!

It reminds me of the dice games I used to play at bars, hahaha. Ah... Best of three, and you can even use little items to cheat! I love that design! Though if I run out of items before winning, there's almost no way for me to make a comeback. My luck is just that bad QAQ.

Are you guys planning to add more content? Either way, it's already a lot of fun!

(And of course, if you don't mind, feel free to check out my game Lucky to Be Damned! I'd be really happy if you could leave a comment too!)

Here I am! I was impressed the moment I opened the game—your art direction is absolutely gorgeous, distinctive, and full of personality.

The gameplay is also really engaging. It feels a little like an idle game, but the random events and decisions—such as the rain—add much more depth. Is this really a jam game? I honestly wouldn’t be surprised to see it released on Steam!

That said, even with all four dice working at the same time, I didn’t complete my first prophecy until Day 4, which felt slightly frustrating. The UI interactions were also a little sluggish, possibly because of the WebGL build, but that never stopped me from understanding or enjoying the game.

This is a genuinely fun and unique game!

Thank you so much for the incredibly kind words and the detailed feedback! You’re absolutely right about the starter contract descriptions—we’ll improve their readability and add a clearer hover-to-enlarge interaction if time allows. And of course, we’d be happy to play Countist and share our feedback!