They're good for GameMaker too! Nice work.
StarvingIndyDeveloper
Recent community posts
Are the collisions in this project compatible with the "newer" collision system or does it require the "Collision Compatibility Mode" option to be checked? I guess I'm just asking because I'm wondering if it was updated since that GameMaker change was made. The assumption is that it requires the old collision system since it's an older project but figured I'd ask anyway. Thanks.
Such a great asset. It's impressive how you've updated it over the years. I was looking through the updates and was looking to see if you ever added a "parabolic" jump animation as when I looked (almost 2 years ago maybe) there was only a neutral jump really. I see that there's a "sprint" jump but that wasn't exactly what I was looking for. It's possible that there's "enough" frames available between all of your add-on packs to make my own if it doesn't exist but I was still wondering. Thanks.
It's just not particularly smooth and looks a bit choppy to my eyes. Perhaps it's because the character doesn't really "curl up" much.
For example, this asset has a fairly sublime looking roll animation: https://aamatniekss.itch.io/fantasy-knight-free-pixelart-animated-character
This tutorial here kind of points to what I'm getting at: https://www.patreon.com/posts/slide-roll-dash-16562907
Appreciate the quick reply.
While I think everything looks pretty good overall (in Momodora too), it falls a bit short if the character has a sense of momentum (i.e. sprinting or running) and the illusion breaks to some degree when jumping. I could probably create a few frames myself I guess but I'm not a good pixel artist, lol.
No worries. I'm just picky regarding jump animations because they're such a crucial gameplay element in most side-scrolling games.
This is an example of what I'm talking about visually:
https://blog.studiominiboss.com/post/184427468315/pedros-pixel-art-tutorial-abou...
This is pretty awesome...
1. Are Aesprite files included?
2. Is there only a "neutral" jump animation? I played around with your asset tester and this seems to be the case. I only ask because if your character is running or sprinting and jumps it looks odd if it isn't more of a parabolic jump motion (like the character should be leaning forward basically). I only ask because I've seen this issue with a few other asset packs that seem to use a neutral or "straight upward" jump for every type of "jump".
3. How modifiable is it, assuming there's an Aesprite file provided? For example, being able to equip a "helm" or a different weapon via modifiying layers in Aesprite.
I'm interested in purchasing this, but I'm a little pickier these days given how many abandoned asset packs I've gotten over the years.
If I had one request, more flexibility in the jump animation(s) would be absolutely amazing.
This might sound like an odd request but in the game I'm using it for the character can change equipment (i.e. equip helmets). It would be really useful to be able to have the hair on a separate layer in Aseprite to make modifications a bit easier. It would also just allow for more variations in the base art, which is a huge plus for any asset pack.
Also, a jump animation for the top-down version would amazing. Thanks!
This might be a bit of an ask but does this system play nicely with "height" in top-down games? I've been trying to come up with a solid solution for allowing the character to jump or move across areas of different heights (I've seen solutions using a pseudo z-axis or they might call it z-height).
I know you've made a lot of these types of games (e.g. Secret of Mana) and was wondering if you had any suggestions.
Thanks!
I get what you're saying but what I'm asking for is very close to standard practice for most engines that use pixel art and is just generally the easiest way to work with this kind of art while maintaining proper alignment when switching between different animations and maintaining the artist's original intent. Almost every single "pixel art" asset on this website does it in the way I'm asking for. So it's not really out of the ordinary.
You surely know what an "animated flip book" is correct? That's what I want in digital form basically. It's by far the easiest way use pixel art in GameMaker Studio or Godot.
Yes, you can sort of accomplish this by using Photoshop but it's a giant pain in the ass and your animations could still be off slightly (I'm not the original artist!).
Asking for the animations in a form that maintains alignment (i.e. has a proper anchor point, in other words, the corner of the image!) is not a big ask given that it's been 3 years since this thing was released.
Moot point given that I've moved on but if you ever do fix my issue I'll update my review accordingly...