Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

stevethecurt

34
Posts
2
Followers
5
Following
A member registered Nov 04, 2023 · View creator page →

Creator of

Recent community posts

Submissions for GMTK gamejam 2026 end in 23 hours, we are pushing a number of bug fixes, feature requests, and a linux/mac version shortly after. Thank you all for playing!

Submissions for GMTK gamejam 2026 end in 23 hours, we are pushing a number of bug fixes, feature requests, and a linux/mac version shortly after. Thank you all for playing!

I really liked this game. My favorite mechanic was the lights out levels.

(1 edit)

Fun, fun, fun. Not my favorite audio. I really like the mechanic though.

I really got into this game. My only feedback is that I'd have liked a little bit of lore, I think with the unique visuals it would have really added to it. Also, id like it if the cards would snap into place instead of needing a drag.

Of all the games I've played, this feels the most like a polished/complete game, like a retro game that should already exist. I think its my favorite art style of the game jam so far. I might take inspiration from it on a 3d engine shader!

(1 edit)

The gameplay is adorable, I think I got close to the end. Sometimes it was really hard to decide what I was going to go after in my next revive, and I had to remember where to go to find what, which was a nice challenge.

As a fan of Super Meat Boy, I love this game. Once I got the slide down, it was a non-stop blast. More levels, more obstacles, that's all I can ask for! Keep them coming.

As a developer, I love the inside joke. And the gameplay, and the art. So good, so addictive. 10/10

The art and music are on point. The dithering is a style I want to find a way to incorporate into game shaders for 3d engines. I love the game as well, but the music and art is what makes me want to keep playing the most.

I am quite addicted to this game already. Got over 100k one time, now I'm trying to figure out how the leaderboard is posting million+. Some minor gripes about some more math that could be added, but very happy for a gamejam output. Will keep coming back.

I quite liked this game. I like specifically that it feels achieveable in a single sitting, without much need to read instructions. I felt pressured to get back to counting sheep, but also not like it was ever super out of left field how to acheive the goal to get back to bed. I don't have much feedback because for what it is, I think it's quite well crafted. Maybe a little more lore in the hidden details in the background, but that's just a bonus or icing, not even needed.

It took me a while to get the hang of it, but when I did it was so satisfying. I ended up having to essentially hit fire on every beat to keep the beat, which meant wasting a lot of ammo. I think one thing I'd like to see if the timing of the firing animation a little tighter, some better visual cue for what the beat is, especially on the pistol. And also some audible or visual feedback when I miss the beat. Also, for a game that's very beat focused, I think I'd like to see the animations and movement a bit faster paced. This is totally my type of game, so if you push out updates I'd like to play them. Love music, love shooters!

I think this is the game I spent the most time on so far in the jam. I really like how in the beginning I could just randomly place and feel like I was making progress. But on replay, I really wanted to learn the rules and how to combine placements to optimize the results. By the time I actually had a good handle on the rules, I was rewarded by making it all the way to rank 8 and getting all kinds of bonuses. I would love for you to flesh the lore out a bit because I would def come back to this.

I like the artwork and gameplay, but honestly I couldn't really get the loop down. The one time I made it very far I just spammed saber and railgun as fast as I could, throwing in a few boosts and items to mix it up. I wasn't sure if the mechanic was timing based, and I got the impression it'd let me queue up attacks but it only seemed to fire the last one. I'd love to come back and play it again when I have time to digest the instructions a little better. High marks for a game jam!

(1 edit)

Truly unsettling, I really liked it! I did a few playthroughs and started to unravel some of the lore, I think? I would have liked to know if there's an intended end game or goal, but on pure vibes it was a worthwhile play.

Love this game! I really want to get further, but unsure how the obalisk works if I place it and it doesn't extend influence, also not sure why my demon isn't killing the green fiend. I'll need to replay and read the tutorial again more carefully, but def want to come back and master this game. It's really fun.

Dude, I love this game. Took me a minute for the game to click, but once it did. I'd say this is the first addictive game I've run into in the jam. Great work!

I quite like how the puzzle solving for levels ties into the mechanic. Every time I thought there was a dead end I realized I just needed to work the mechanics better.

I quite like how the puzzle solving for levels ties into the mechanic. Every time I thought there was a dead end I realized I just needed to work the mechanics better.

I think this game has the best graphics I've seen so far, and its polished and very good mechanics.

I absolutely love the SMASH TV style games, I wish more would make them. This is an absolute banger of a gamejam game, highly recommend!

The art style and music are perfect, and I really appreciate how solid and polished this is.

I love the graphics!

The art is amazing, and the concept is solid and unique.

I love how you incorporate the mouse wheel!

This is the most polished game I've played so far, and has so much repeatability. Love the graphics so much!

This is my favorite game of the jam so far. I really like the theme and gameplay, and pace. Will circle back and play again!

I love the interplay between the different weapons and how you have specific purposes for each one. I also quite like the whole look and theme.

I had a lot of fun playing it, but found the countdown/clock wasn't neccesary to the game. 

I had a lot of fun playing it, but found the countdown/clock wasn't neccesary to the game. 

I absolutely love the artwork, and would love it if you kept polishing the concept!

I love the artwork and miss this style of game! Please make more like this!

I love the bean and how it moves/jumps and is used to trigger start/restart/menu!