Thank you, I tried to polish the demo as much as possible before releasing, but there's still a lot of room to grow :)
I checked your projects too, and they seem quite popular!
I'm glad that you enjoyed it! And thank you for the wishlist! <3
I actually KINDA have something like that already. For completing a Field's objective, you get its special Cargo ("Field Relic") that you can then pack into your truck. And I plan for those Field Relics to have some modifiers/mechanics from the Field they came from.
For example, Overgrown Field's Relic lets you spawn those Overgrown grass/resource caches on any other Field. Of course, it won't carry over the full Field mechanic (you won't have to clear the vines from buildings) but you can still carry a "portion" of the Field with you, so to speak.
Making all the Field mechanics stack would be... well, certainly interesting! In the late game it would be a complete chaos and pretty much impossible to balance. But it might make for a fun "alternative mode" :)
Thanks for the feedback.
I'll be releasing an update later today that should make the movement feel much better. Running is active by default and movement, rotating, cutting etc. should be faster and more responsive.
There's a Storehouse right to the north of the Grass Field where you can store Grass from your bag.