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Subota Games

63
Posts
A member registered 15 days ago

Creator of

Recent community posts

Argh! Even here it’s vibe coding

Cool game, but the floor texture warping strains the eyes. Also, there are no collision walls, so I clipped out of bounds and just fell endlessly (had to reload the page). Other than that, a very unusual pixel 3D style and a mysterious theme!

An incredibly cool game! It starts out cute and peaceful, but it gets really hard to keep up with feeding, brushing, and watering them all at once. That's when the cute little creature turns into a monster! An awesome contrast, beautiful art and animations, and a great soundtrack!

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Really cool vintage theater art style! The idea of showing HP through a sword hanging from above is super interesting! Brilliant job!

But I really miss seeing the enemies' HP! Or is that intentional?

Cool visual style and unusual post-processing! The game would be way more dynamic if the enemies were moving. However, I’m not sure why they still heal sometimes, even after a successful parry.

Fun game! The visual style is nice, but the interface feels a bit overwhelming.

Really beautiful pixel art style! Nice

Cool art style! It’s really unique that you have to click the spin button for the enemy too!

Funny game! However, the character moves really slowly, and the background music is quite loud and repetitive.

The sand visual is a bit overwhelming, and the audio needs a little polish. It would also be great to give the animals unique abilities, like making birds fly so they are tougher to catch.

Beautiful art! Interesting puzzle.

The art is super cute! However, a restart level hotkey (like 'R') is badly needed. I accidentally pushed a box into a pit and had to restart everything. Also, there is no jump animation, and the jump height is too low. Overall, it's a very cute and interesting game (especially the water physics), but the water graphics flicker a bit.

Thank you so much! I'm really glad that my first game hit the spot!

Thank you! By the way, at first I wanted to make a simple, not-so-creative game, but then the engine crashed and I lost the prototype. That's when I got the idea to make a game about Bark who ruins projects!

Beautiful art, but it could really use some post-processing, particles, shaders, and animations. For example, the footstep dust could appear during normal running, not just when jumping. Adding animations for water and game-over screens would also help. The music is decent, but a darker track would fit better! That said, the atmosphere comes through really nicely.

Very interesting style and graphics, and the ambient music is very good, but the gameplay is basically zero, you can't even walk yourself. I understand it's an auto-battler, but it's not that interesting this way.

The jump feels a bit too low, and the gravity feels a little heavy almost as if the character is carrying a backpack full of bricks. This might be intentional, but it feels a bit uncomfortable to play. Also, it seems like the dash distance isn't fixed. On the positive side, I noticed that the jump buffer and coyote time are there, which is great! However, the wall-climbing animation could use a bit of polish.

The controls don't feel very responsive, but the editor and the ability to publish levels are just incredible, even though there aren't that many elements and the graphics are simple, I've seen a similar mechanic in another jam game but here it's implemented much better!

Moving between rooms isn't particularly convenient. However, the music and art are of high quality.

The collision detection is completely broken some houses have collision while others don't and the horse mechanics are weird, with turns that don't look great. 
The art style is pleasing and the concept is quite interesting, but the map edges are too abrupt, and the village is too empty and boring.

There’s a really sharp jumpscare right at the start! Otherwise, it’s a good game,
though new types appear too quickly and it’s not entirely clear what they do. 
I never quite figured out if you’re supposed to click on the TNT, since sometimes it deals damage and sometimes it doesn’t. The music is good, and the graphics are quite pleasant too! Good job!

Well done! Now you're safe from Bark!
It’s a cool game, though certainly very tough. The unusual ASCII graphics suit it well!
Great graphics and sound, and the jam theme is well-executed too! The concept isn't exactly unique, of course, but the execution is amazing!

That’s really cool! I love that lively, minimalist art style! The sound effects fit perfectly, too!

I’m not talking about the damage output (though that is a bit low too),
but rather the fact that bosses drop way too much healing loot right in the middle of the fight,
and their attack patterns are too simple like just jumping and shooting,
or simply charging at the player. Sure, time is tight, but I think it’s definitely doable.
(I beat the Pantheon of Hallownest in Hollow Knight), but there really aren't enough attacks there!
And I just love bosses like the ones in Cuphead and Hollow Knight.

That's really cool!

It’s very interesting, but they take a long time to walk around; the waiting time could be reduced, or the doctors' speed increased.

It’s an interesting concept, but the project is too rough around the edges; the knights turned out to be the biggest obstacle I thought they just slowed you down, but they have a different attack: dropping the frame rate to 1!

Such cool art! And the sounds are so fun and great. It’s just missing some walking particles, environmental effects like light fog, some screen shaders, and post-processing!

It looks great! But collecting the bugs is actually really awkward—though it is cool that you have to put them into different jars!

Awesome! It keeps you on the edge of your seat!

Good game! Personally, though, I found the bosses too easy. I beat them on the first try. They only have one attack each and relatively low HP. The last two bosses were more interesting, though it's a shame the final boss lacks animations and a wider variety of attacks. It’s great that the art was created from scratch, although the environments could have used a bit more detail. Still, it feels good to play! Excellent work.

Thanks! There are some issues with the controls for instance, the walking animation doesn't trigger if you press the keys rapidly—but without that, standard walking or trying to walk into a wall feels much worse.

Thanks. I just ran out of time for the brightness slider!

BUT the story ended sadly for Bark, because they ended up with a Git and he was taken to prison (

The art is beautiful, though it lacks sufficient particles and effects and has some rough edges (such as the animations); the appearance of the sharks' projectiles, for instance, looks a bit odd.

It's magnificent! The music and art are simply wonderful!

Poor developers! But it's a good thing Bark didn't know about Git! By the way, this turned out to be a great ad for Git!

Thanks! I chose a genre I’d never played before, so I wasn't sure if the gameplay would turn out well. It's great that it all worked out!