Argh! Even here it’s vibe coding
Subota Games
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The art is super cute! However, a restart level hotkey (like 'R') is badly needed. I accidentally pushed a box into a pit and had to restart everything. Also, there is no jump animation, and the jump height is too low. Overall, it's a very cute and interesting game (especially the water physics), but the water graphics flicker a bit.
Beautiful art, but it could really use some post-processing, particles, shaders, and animations. For example, the footstep dust could appear during normal running, not just when jumping. Adding animations for water and game-over screens would also help. The music is decent, but a darker track would fit better! That said, the atmosphere comes through really nicely.
The jump feels a bit too low, and the gravity feels a little heavy almost as if the character is carrying a backpack full of bricks. This might be intentional, but it feels a bit uncomfortable to play. Also, it seems like the dash distance isn't fixed. On the positive side, I noticed that the jump buffer and coyote time are there, which is great! However, the wall-climbing animation could use a bit of polish.
There’s a really sharp jumpscare right at the start! Otherwise, it’s a good game, though new types appear too quickly and it’s not entirely clear what they do. I never quite figured out if you’re supposed to click on the TNT, since sometimes it deals damage and sometimes it doesn’t. The music is good, and the graphics are quite pleasant too! Good job!
I’m not talking about the damage output (though that is a bit low too), but rather the fact that bosses drop way too much healing loot right in the middle of the fight, and their attack patterns are too simple like just jumping and shooting, or simply charging at the player. Sure, time is tight, but I think it’s definitely doable. (I beat the Pantheon of Hallownest in Hollow Knight), but there really aren't enough attacks there! And I just love bosses like the ones in Cuphead and Hollow Knight.
Good game! Personally, though, I found the bosses too easy. I beat them on the first try. They only have one attack each and relatively low HP. The last two bosses were more interesting, though it's a shame the final boss lacks animations and a wider variety of attacks. It’s great that the art was created from scratch, although the environments could have used a bit more detail. Still, it feels good to play! Excellent work.
