Ah got it! Yeah tension is a great word for it, that was our goal ;)
Sueshe
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That might have been the fault of our lack of tutorial 😅 we had it at the top of the itch page and in the how to play but you can discard your cards to shorten redraw timer. Between that and card effects, you should be able to be a whirlwind of damage and it really changes stuff. The more common thing we've seen is people having too much damage and killing everything too fast since we tuned things pretty forgivingly so people could experiment more with the systems.
Glad you and enjoyed the music and monsters, we also want to add all sorts of juiciness and general ui fixes, we got super rushed at the end ♥️
So fair, the encounters get real hectic! Using the enchantments to manipulate numbers definitely helps with consistency, and echo (return to hand) and dense (do 2 extra damage) help with the enemy stopping power each hand has, but even then then time pressure can totally get to ya. Glad we could make something for the deckbuilder enjoyers :)
The best game I've played in this jam by far!! Only thing is I wish we had more control over the tank guy, it'd be super sweet if we could use him to block shots. Adding onto that idea, maybe projectiles that hurt the healer or the tank more, so you're incentivized to control which party member gets hurt? I wasn't really sure how best to use the cloaking, I realized about halfway through you could be a bit more aggressive to speedrun but it didn't feel like there was any point to do that. Amazing art and gameplay, I love this concept so much and I wanna see it in more games.
