Thanks as always!
Also, just a random thought, but realizing as I'm taking mid-terms for like the third time now that; while some of the info may not be true; we're actually learning a wild amount of random factoids through this game lol.
supahslm
Recent community posts
Thanks for the update!!
As someone who is more used to Invoke Ai, curious if/how Loras can work with this comfyui/Venus genning process? Especially now that photos are likely going to become more prevalent—since with tachis/standing sprites I only need to get it close once and the character is fine, but with cgs likely there will be many more. Tried making ZZZ characters and the release date of illustrious makes it very clear at which character release it's data training ended at haha. (Spoiler seems like Jane Doe is a lot harder to make.)
1. I know we have a 'fix fingers' prompt, but wonder if we can get one for ears? Especially since AI tends to read 'piercing' as 'Turn ears into pincushions'.
2. While I can use the character info for this, wondering if there's a more creative solution to: Characters being aware what other characters are in the same class. Often I'll have a character remark on a memory like: 'The reader did dumb thing in Cult Cinema Class' which when they bring up I respond mentioning how another character also in the class reacted. In every instance where I try this, the character seems to always respond in surprise; in a 'how do you know X?' Which is strange when they were present when they not only are in the class, but were in the scene/act when it happened. Maybe it's one of those things though that can't really be fixed without bloating context? Curious if anyone's found an elegant solution to this.
3. One thing I think that would be kind of 'cute' as an add would be: After deadlines to change schedules, if you have a character who likes/crushes on you but you only share 1 class or none, that they would change classes to be with you. Or maybe vice versa if they hate you.
And, if I could be 'that guy' again, would love maybe some Venus Uni-themed stickers to use in chats/bunnyboard. Think Chibi stickers or something to use in chat.
Also, so far favorite character is Isabelle, followed by Rosalie.
Sent!
Also when playing I noticed something with Running in particular (The hobby). Characters seem to love implying you can run early in the morning before class. Only for it to fail since, well the game runs on a two period day cycle. Had a save where Rosalie twice two weeks apart attempted to justify running before a morning class or job as a way to still meet up; only for the class one to cancel automatically, while the second formed a conflict with the job.
Not a huge issue, but curious if anyone else is running into this.
1. Yay!
2. Yay!
3. 100%. I know I have a save the day 'of'. I can look to send after work. What's the best way to send?
So far, as I remember: I was leaving Film class; one character (my twin) mentioned she was leaving to Montreal for Spring Break, while her friend mentioned going to Austin. I jokingly made a big deal about my twin leaving to Montreal, and the friend offhandedly offered Austin. Since this character is acquaintance level, I was surprised and decided to roll with it to see what would happen. Right after that the plan was 'cancelled' because she was away for spring break. I remarked on it then she said I was crazy; and doubled down Saturday we were going. Next day it cancelled again, and the character (humorously) blamed the app. Then Saturday the day off (Since no plan was created), I messaged them and they said they were on their way / now here, waiting for me to join them. But no hangout/plan was created. I tried to manually 'go' but the character (Haylee) was listed as an invalid option because they were away or something.
4. That's awesome! Thank you so much! This way you don't have to design characters to be friends/related/enemies/etc, you can keep it dynamic to that playthrough
5.Ah yes, this is in reference to you telling me before (Or as I assumed you said) that what is fed to AI each action is last ten lines + truncated scene summary. I was suggesting if during scenes with multiple characters if it's possible to bump that number up to say 15, since with 3-4 characters 10 lines is just one or two full exchanges before the scene is relying solely on truncated scene data (Which can get messy fast)
7. I think this is happened because, whether intended or not, when you have classes with two students, the narrative tends to get you to 'choose' between the two of them. Because Mardi Gras was that night, one of the students (I forgot which, sorry, I can dig after work to see if I have a save point nearby) asked me to go to Mardi Gras; the other then band wagoned. That is how the 'class intro' started. I picked one. Got a dislike with the other after the morning class ended (99% sure). But then immediately after class, I got a notification that plans were canceled due to the other student having class. When I DM'd them about the class, they DID acknowledge the cancellation, saying they 'forgot they needed to be an adult' or something.
Edit: I'll check after work to see if I have a save here as well? I try to save very often.
P.S One thing that came to me that, I would assume would not be holistically possible with the texting/dming and would be a monumental effort is, if there is a way we could save all messages of a story, and after completion literally 'play it back' as a static VN? Probably a huge text bloat across multiple saves. But a man can dream.
Adding on to this since that way all of my stuff is in one thread; just listing all the things I noticed would be cool with zero regard to how feasible they are (Just because I'm not that intelligent enough to know what would be difficult vs realistic, not because I'm greedy)
1. Group chats; especially class chats.
2. Even if images can't be sent, having like a clickable 'link' that generates a description of an image would be interesting with texting!
(Since with receiving images I assume there has to be a nightmare of conditionals and likely the same image would be sent over and over again)
3. Maybe an bug unless this is intended? I got invited to go somewhere with someone during Spring Break; but each day the calendar auto-cancelled, and the day off they were still texting me that they're 'waiting for me to go outside' but I couldn't actually meet with them since the commands list them as 'out of town'.
4. An editable 'neutral' memory that has a small cap (To avoid bloat) for super important things you don't want it to forget without it being a like/dislike. For example, I had a character who claimed to be friends with a 'Haylee'. Who I found out later was one of the random characters in the scenario! This was fun emergent building; but felt like they forgot this connection.
5. Maybe it does this already? But when there's more than 3 characters in a scene, we hit the 10 message window very fast, maybe having the option for more messages to be sent in case of large cast conversations could help things maintain coherency even if they're a bit longer.
6. Would love for characters to reply to other characters moments/Bunnyboards. Reacting to DMs or messages with specific emojis too could be fun! (Like click and hold on a text message allows us to attach a thumbs up, thumbs down, etc. Which following a message or blank send they could react to?)
7. Some events that aren't holidays maybe should avoid still having class: I had two students ask to go to Mardi Gras, I accepted one, taking the dislike, only for the one I accepted to cancel because they forgot they had class xD
8. While it can be worked around easily, would like if a possible gift option was also a dress. Given the formals and other things, being able to buy and gift something like that I think too is also fun.
9. Maybe a few generic Room BGs to choose from if we don't have a Google AI connection? Or an easier way to upload.
10. Unsure how it could be done; but a fun possibility too would be if you ever miss class, you could ask a friend to 'learn' what was on the day? Or maybe they can take initiative if you are close enough and they noticed you missed to just reach out.
11. Also could throw wrenches in a plan (But that's narratively interesting imo!) but on a day you don't have class or work someone could just, show up at your door for something.
12. Males, Teachers, etc. Of course would be fun too. But probably a much smaller cast since 12 already is huge. (12 always feels too little when picking; but always by March I'm down to a main cast of 4-5)
13. Being given a gift would be fun too! Probably would just convert to an extra point to avoid making it complicated; but if could be referenced again later too would be nice!
If it wasn't obvious from all of this, I've taken to this kind of AI storytelling a bit too much haha. Hope it doesn't sound like I'm pestering; any or none of these being added wouldn't change how awesome this already is.
Thanks for the fast reply!
Makes sense! I think maybe the personalities + AI is what is maybe making complete strangers come up and be upfront about it? With 12 characters across 30 days though that explains why if I have classes with 2 characters across each morning why it's so common.
I also can't believe the course correcting via editing earlier messages is something I didn't think of -_-
And interesting on context length! And yes some of the posts are the anonymous ones. I have been just taking screenshots for now. Looking forward to play more of this after work already! (My wallet hates me)
Not sure if it's just me and I'm crazy; but one thing I'm noticing (Gemini 3.8 Flash) is I keep getting specific events even on fresh playthroughs. Maybe it's just how 3.8 likes to steer things, but legit have had a day where two characters in one day (3 in the first 2 weeks) were suffering from cosmic uterus demons. (Their words, not mine.) Which lead to a lot of fun dialogue the first time, gets confusing by the third in two weeks when that specific character isn't even female.
Then again, I'm not seeing anyone else running into this on this board and seems like most everyone is using 3.8. So weird.
Regardless, a way to OOC course correct in cases of repetitiveness would be nice (Unless it already exists)
Is it also possible to change context length? Maybe because I continued when interrupting an ending scene, but had an (admittedly long) scene get to the point where how it started was completely forgotten via AI/characters; and given the character's combative nature when my character attempted to correct the sequence of events it just lead to more arguments haha. I suppose at the end of the day I just edit in memories and we're golden.
Another possible thing I'd love: If we could post on Bunnyboard, or even save/favorite responses. Even if the saved/favorite responses never are used in context, some of the responses are just golden and I love them haha.
Also sorry for the length of this; but want to echo I've personally had no issues with rejections with 3.8 on Gemini and am fekking loving this.