Thank you! If you ever have a minute, I'd love to hear what you think of my game too — Rust or Bloom :)

TAO Studio
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This one instantly took me back to my childhood — my dad and I used to play "Wolves and Hare" on a checkers board, where you had to trap or slip past pieces with just a few moves. Lava Mousey gives me exactly that feeling: simple rules, but every move matters.
Blocking the mouse's escape on the hex grid feels like a tiny game of Go — you're always thinking two or three steps ahead. Easy to pick up, hard to put down.
Really charming art too — the little mouse is adorable. Great work!
Really cute and easy to get into — I understood what to do right away, and "just one more try" kicked in fast. Guiding a fragile bubble through the house with gusts of wind is a lovely, gentle idea.
My daughter watched me play and said she plays games like this all the time — so you definitely hit the right audience :)
One small thought: I'd maybe try a different font — something softer or rounder would match the dreamy bubble mood even better.
Great job, and thanks again for the detailed feedback on my game!
Thanks a lot — this is exactly the kind of feedback I was hoping for!
All three are fixed in the latest build:
1. The seed now sleeps until your first move — a short "Move to wake the seed" prompt, then the clock starts.
2. The GDevelop badge no longer covers the editor tools.
3. Added touch controls and gamepad support (the level editor still needs a mouse — noted on the page).
Going to play Thin Film next — I'll leave my thoughts there!
