Love the vibe! Didnt fight through the 3rd boss as she felt quite hard especially with the kunais flying randomly and the pattern doesnt exactly repeat the very same. It was quite a lot of fun though! Good stuff! :3
TatsuDev
Creator of
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The visuals are insane! I love them! I love the weapon artworks, I love the intro storyline! Really cool! The gameplay feels weaker compared to it, I was immediately thinking I want weapon based combos in this game a lot of the weapons looked so nice but only the spear/lance types really felt fitting, especially some of the special multi hit ones, since for lances and spears it makes sense to hnave no real combos and have this distance based “one hit only combo” but for the others a combo system or something feels like is missing! Really good work though! :3
Oh my god I didnt know what to do at some point.. they just came from all over the place I was trying to fend them off but the two zeppelins + the bird I think they basically were my death! Really polished though! Eventhough I was overwhelmed at some point, the beginning feels so simple, almost too simple as in I thought: Oh thats gonna be easy! ..until it wasnt anymore xD Really really nice.. and weird somehow! :D
Oh my god I didnt know what to do at some point.. they just came from all over the place I was trying to fend them off but the two zeppelins + the bird I think they basically were my death! Really polished though! Eventhough I was overwhelmed at some point, the beginning feels so simple, almost too simple as in I thought: Oh thats gonna be easy! ..until it wasnt anymore xD Really really nice.. and weird somehow! :D
I'll definetly consider it! Right now my priority lies on making the game itself polished and balanced. After that I'll definetly think about working on a mobile friendly version, as so many seem to be interested in playing this on their phones or tablets/ipads!
Thank you for your feedback and stay tuned! :3
Yeah I'm already working on it.. I'm so sorry you encountered this bug..
Currently for 0.1.5 I'm working on fixes for this exact issue as well as some other systems like auto save or a save(file) in general.. and fixing some other minor bugs and issues.
Look forward to that version, I'll be sure to let you know once its out, if youre interested! :3
Yeah I tried focusing on the yellow, blue, black ish color palette initially but it grew a bit and I wanted to make other elements like the skill tree and shop stand out and this then lead to now having quite a few colors...
I still have a lot of things to figure out.. If you have some suggestions or ideas on color palettes I'd me more than glad if we could talk about it, since I'm not that well versed in color theory all that well..
The emojis are probably just a placeholder till I got somewhere further with this game, since I just tried to build out a prototype to get to know if this is even a fun game and then I can focus a bit more on in depth design of things.. But as I said if you're into this kind of stuff or have ideas on this, I'd be more than glad to talk to you about things like this! :3
Thank you for the feedback.. this is something I did not consider that much up until this point! :3
Im super glad you had fun playing my game! It warms my heart reading this!
Thank you for your feedback, its really valuable to me! Thank you so much!
If you haven't already, you would help me out tons, if you filled out the Feedback Form. So I can see where some other issues lie with the game and how I can improve on the game and its systems! Thank you! :3
Oh yeah it got scaled up way too small, its only clickable in the very center somehow..
Thank you for the feedback though! I definetly want to continue working on it since I love the idea, design and the feel of the game! :3 ..but for now I'm still very busy working on my japanese pachinko inspired Idle game - Pachiiingko, which I'm currently am developing and putting all my time and effort into at the moment.. maybe you wanna try that for now, its a bit more polished and got a bit more content.. (its still got quite a few bugs which I'm currently figuring out.. so be warned! :3)
I really liked your game from a style and feel perspective of the eating animation feels so good to use!
Some 8 bit sfx and this would be really cool! The shooting animation could use some more "oompf". The main character feels quite static while shooting as well as the move animation - especially if you see the nicely hovering pickup items.
With that it would emphasize the power behind the game much more - keep it up!
Cool execution, the design is quite nice and intuitive. Really polished! The music was simple, yet not boring to listen to during play! Well done!
The jumping felt quite clunky, due to the horizontal velocity you build up ending up nullified once you press the jump button. I would have liked to see it carry over into the jump - it made the last level quite hard to play with the zig-zag pattern.
The Idea is quite cool and you can easily "expand" that concept if wanted!
As for level Design: I felt quite claustrophobic in a few levels, because sometimes the level was moved to one side and could've rather moved more towards the middle of the screen.. or you had quite a limiting way of moving there wasn't much leeway.
I would've loved textures and sound with it. With that, I think it would give off a greatly varied feeling!
Well done, keep it up!





