I just updated the game to properly shuffle the board so all target states are attainable.
tbsp
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No, the board is randomized by swapping random tiles. I'm pretty sure now that all puzzles are solvable, though mid-board spaces do add a little extra mental barrier. I've run into 2x2 grids that I can't get but then a friend solved them very quickly, so I think there are just little niches our brains end up in that we can't shake out of. I might be wrong though!
Great work! Excited to see this coming to Kickstarter!
I see you already mention holding left + B to force the greyscale palette to really help the cutscenes shine. Perhaps you could look into tweaking the header to use one of the assigned palettes (probably 0x58 from X (Japan)) to do this automatically in future releases.
This script should be able to help with it, though I'm not sure it'll work on .pocket files: https://github.com/basxto/titchack List of palettes: https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM
Thanks for these! They were a great fit for my recent gbcompo21 entry: https://tbsp.itch.io/shock-lobster



