The idea is really creative, but the art is very simplistic (just rectangles) and it seems like there is no sound?
tdgperson
Creator of
Recent community posts
I think you should add something saying that the player can double jump. Most people don't expect to be able to double jump and therefore can't get past the first part. I enjoyed the game's art the most. Although I do agree that oxygen runs out very fast, but the frequent checkpoints means that it's not as frustrating as it otherwise would be.
I really liked the idea and theme. A game based on GMTK itself is very creative.
I didn't really get that far into the game. I tried the platformer part and couldn't get anywhere since I couldn't get to the higher platforms and the green rectangle kept moving away. On the second play-through the platformer just didn't show at all and it was just a black screen.
Also some of the text is too small to read unless I'm in full screen, and trying to go to weeblr.com in-game doesn't do anything
I really like the idea of making people feel happy by clicking on them , it' s really sweet. But right now, the issue is that it's too simple. You just click on people, and there's not much gameplay. Maybe you can find out what's causing them to feel sad, and have to do something to cheer them up, and it should be personalized to every person, as opposed to just clicking on them.
Is there no music in this game? I couldn't hear anything nor did I find anything indicating that there is music (no sound/mute button).
For the gameplay, I liked the artstyle, and it's very detailed. However , the beads were just untextured circles which clashed with the detailed artstyle of other things. Also, I didn't feel like I was going back and forth between human and doll, rather, I was going back and forth between rearranging things and moving around.
The idea is basically identical to "This is the only level" but you need to kill a dragon and rescue a princess. It's the same thing repeated over and over again but with a twist in each one, just like "This is the only level". I think in one of the levels you have to go out of the normal bounds of the level, and I think there was also a secret room.
Game Link: https://tdgperson.itch.io/a-fun-day-with-laura
Genre: Visual Novel
Any specific things you want me to test or focus on: did you get the best ending? What was your strategy?
I want to incorporate NP-complete combinatorial problems into a dating sim visual novel game. How to do so? (I already did knapsack problem). Which ideas do you have? My ideas so far:
- Integer linear programming - raise your stats enough so that the girl would want to date you, but you have limited amount of time/energy/money
- Travelling salesman problem - meet as many girls as you can in the city without surpassing a time limit.
- Firefighter problem - there's a nasty rumor being spread about you, and you need to make sure to tell them the truth before your girlfriend finds out and breaks up with you.
I'm talking about the /board/255031/get-feedback forum
About 1/3 of the posts there have actual feedback but the most don't. It's just a developer making a post and nobody replies. A lot of "get feedback" forums have the issue where people just ask for feedback but nobody gives feedback.
My suggestion is to add a rule saying that for every time you ask for feedback on your own game, you must first give feedback to at least 3 (or some number) of other people's games. Feedback must have a length limit to prevent people from just saying "I like it" to get around the limit.











