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tdgperson

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A member registered Jul 30, 2020 · View creator page →

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The idea is really creative, but the art is very simplistic (just rectangles) and it seems like there is no sound?

It's a very cool  game, sort of like an idle/incremental game. But it was a bit confusing at first.  I didn't know I can drag the parts onto the circuit, and I think only some of them can? The yellow boxes can't go on the circuit. 

I like the  sound effects  a lot. The game itself is somewhat luck based as you need to hope you get a good set of numbers.

I really like this game's idea. A princess that turns into a monster isn't something we see very often. Although it does get a bit confusing at times. What am I supposed to do? Especially those wheels that I have to turn by pressing E repeatedly and not holding it.

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The issue with text-based games like this is that there are synonyms that are not accounted for. For example, I should be able to type "put on armor" instead of "wear armor" and have it still work.  Same thing for "take sword" and "take shield"

I like the art and the music. The controls are a bit awkward since usually with wasd controls, w is up and s is down, not w is forward and s is backward based on mouse position. 

I really like the concept of using recoil as a game mechanic. When I played it, it felt inconsistent. Sometimes I'll get a tiny bit of vertical velocity, sometimes I'll get a lot. 

I agree with the other commenter that movement is too slow. There's also not much going on in this game. You just have to search for the bomb and press E. 

The art is really weird , with mouths, teeth and a bunch of weird stuff. I never got to the end, it was too hard.

I think you should add something saying that the player can double jump. Most people don't expect to be able to double jump and therefore can't get past the first part. I enjoyed the game's art the most. Although I do agree that oxygen runs out very fast, but the frequent checkpoints means that it's not as frustrating as it otherwise would be. 

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I really liked the idea and theme. A game based on GMTK itself is very creative. 

I didn't really get that far into the game. I tried the platformer part and couldn't get anywhere since I couldn't get to the higher platforms and the green rectangle kept moving away. On the second play-through the platformer just didn't show at all and it was just a black screen.


Also some of the text is too small to read unless I'm in full screen, and trying to go to weeblr.com in-game doesn't do anything

The tower in Mount Pyriux that only Hart can enter can also soft lock you if you go forwards, then decline to enter at a specific tile

Do Orin, Faero, Aurora, etc. make an appearance in this game?

After defeating exus, trying to go to celscia triggers a cutscene that locks up.

It's also possible to fight the lamia over and over again by repeatedly going over the square that triggers the battle.

Is first order logic included in the later levels?

Also possible to get soft locked in the hotel if you don't have anything to resist paralysis and can't defeat the boss, or if you run out of health/mana restoring items.

Two more bugs:

Leaving the underworld removes Faero. There is no indication or anything saying this can happen, he's just gone.

I also got soft locked again at Mount Pyriux where somehow the stone in the middle was used and I couldn't access any switch to get it to come back. 

One more bug: when the Lamia reaches 0 hp it doesn't die and you're stuck in that battle. 

Another place where you can get soft locked is the mansion if you can't beat Aurora.

It seems like it's possible to get soft locked in the Saint City crypt if you don't have enough mana restoring items to kill all the zombies. You're not allowed to leave without clearing the area. Is there a way to recover mana or buy more mana potions anywhere?

Not sure if this was your intention, but the dimming flashlight and dark room made it seem like a horror game. 

Do you have a playable demo? 

I really like the sound effects and music. One suggestion is to make bigger boards and also allow one to place multiple items in the same square. Many online sudoku games allow you to write multiple numbers in the same square. 

I really like the idea of making people feel happy by clicking on them , it' s really sweet. But right now, the issue is that it's too simple. You just click on people, and there's not much gameplay. Maybe you can find out what's causing them to feel sad, and have to do something to cheer them up, and it should be personalized to every person, as opposed to just clicking on them. 

I think there's a bug, I got stuck exploring the 3 rooms and could not progress. 

I didn't really understand the wilting and watering mechanic. Is there a way to prevent plants from wilting? I watered them but they wilted anyways. I think in-game tooltips explaining the mechanics would be a good addition (and music, of course)

Is there no music in this game? I couldn't hear anything nor did I find anything indicating that there is music (no sound/mute button). 

For the gameplay, I liked the artstyle, and it's very detailed. However , the beads were just untextured circles which clashed with the detailed artstyle of other things. Also, I didn't feel like I was going back and forth between human and doll, rather, I was going back and forth between rearranging things and moving around. 

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I didn't really understand the game. I can only interact with the fridge and only to move stuff out. I had to not only go full screen, but also zoom in to see the entire screen. It seems incomplete and a lot of planned features were left out of the game. 

I really like the dress up part and that it has realistic physics. But this game can be expanded on. Is there a goal of some kind? 

This is an idle game but I'm not sure how to  make progress. I see that I have income but don't see a way to increase that income, nor is there any goal or progression. 

Hallucinated ChatGPT response?

The idea is basically identical to "This is the only level" but you need to kill a dragon and rescue a princess. It's the same thing repeated over and over again but with a twist in each one, just like "This is the only level". I think in one of the levels you have to go out of the normal bounds of the level, and I think there was also a secret room. 

Game Link: https://tdgperson.itch.io/a-fun-day-with-laura

Genre: Visual Novel

Any specific things you want me to test or focus on: did you get the best ending? What was your strategy?

I want to incorporate NP-complete combinatorial problems into a dating sim visual novel game. How to do so? (I already did knapsack problem). Which ideas do you have? My ideas so far:

  • Integer linear programming - raise your stats enough so that the girl would want to date you, but you have limited amount of time/energy/money
  • Travelling salesman problem - meet as many girls as you can in the city without surpassing a time limit. 
  • Firefighter problem - there's a nasty rumor being spread about you, and you need to make sure to tell them the truth before your girlfriend finds out and breaks up with you.

typo: "¿Y qué vistes exactamente?" - vistes should be viste

I'm talking about the /board/255031/get-feedback forum

About 1/3 of the posts there have actual feedback but the most don't. It's just a developer making a post and nobody replies. A lot of "get feedback" forums have the issue where people just ask for feedback but nobody gives feedback. 

My suggestion is to add a rule saying that for every time you ask for feedback on your own game, you must first give feedback to at least 3 (or some number) of other people's games. Feedback must have a length limit to prevent people from just saying "I like it" to get around the limit. 

Why does a good, omnipotent God allow evil to happen?

This game is a bit frustrating since it's hard to find a specific person in a crowd. I think there were also some times where the person just didn't appear at all. 

I really like the music and art. Are there multiple levels? If so, I think there should be an indicator of how far along you are.