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Techno Thing

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A member registered Jan 03, 2024 · View creator page →

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gameplay feedback: up should tilt forward but it changed view on me, so i figured out its missing forward & back tilt mechanics, along with separate left/right breaks for drifting technique. its quite annoying because i accidentally pressed up while steering a few times so it messes with the gameplay. the ship is way to close to the bottom of the screen too. it seems the ships are about the right size relative to the track size which should varie throughout the course in wipeout but they are a little too big or the camera angle is zoomed in too close using the outer ship view or probably both zoomed in too close and ships being a just little bit too large.

way kool to see a wipeout 32x game in development or at least a concept made. i love wipeout 

some call it - "retro atmosphere", others - playing a videogame

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the doom 32X port detects which controler is plugged in, either 3-button or 6-button. 

using two buttons to cycle through weapons is much better than one button cycling through everything single weapon to finally get to the desired weapon you need next to the one you had been using. if only there were a quicker way. there is - press the other cycle button. 

otherwise the second best way is to use one button to select cycle by holding the button as you use the directional pad up & down or left & right to cycle through weapons. but that can leave you momentarily vulnerable to attack since you cannot move while you are holding the cycle select button. SEGA's mode button quick select method is better to avoid that vulnerability, which i edited in addition to my previous comment along with the START button. 

using only one button for cycling can use more time to get to the weapon you want and if you accidentally pass it then you have to cycle through every weapon again. not the best control option. 

when i play any port of doom i map the controls to be the same as the 32X doom port because its the best way to play doom especially on a six button controller. (holding C to strafe imo is better than L & R shoulder buttons that do the action. holding C doesnt do the action, the directional-pad does, which like the L & R button method also doesnt prevent you from moving other directions while holding C to strafe) 

the 3 button layout is good too: 

START = same

A = run. hold A then press START button to cycle weapon.  (which is the same as one button cycling but with another button being held) 

B = shoot 

C = hold to strafe, tap to open doors & toggle switches, hold + START to select map 

i dont wanna type the map controls. 


32X port control method is the best.

the additional mouse🖱️in port 2 you applied is pretty kool to have as an available option 

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32X control set is better:

(six button)

START = selects gameplay options, pauses game to in-game options menu in combination with any button to toggle option setting

A = hold to run 

B = shoot 

C = interact (switches & doors), hold to strafe with directional pad, starts game level again after dying

X = cycle weapon select 

Y = cycle weapon select

Z = toggle map 

MODE = hold down button to select cycle then press A, B, C, X, Y or Z to select what wepon each button is assigned to

map controls:

A = zoom-in map 

B = zoom-out map 

C = toggle useless grid over map? no. change that to place markers (up to 4 markers only. placing another maker after 4 have been placed removes the earliest placed marker)

X = toggle to move character while in map view or only scrolling to view map area 

Y = toggles to one of two zoomed views

gameplay feedback: 

started on hard difficulty and its not hard enough. the hard setting feels like normal, sometimes even easy. i'll try mania difficulty later but i wasnt trying much on the hard difficulty setting and passing through it pretty easily without much of a challenge. definitely feels like some opponents attack response time needs adjusted. without a challenge theres no game, just button mashing. 

🎮 🙂 🎧 awesome music 🎶

...... 🥏

strange, did this page get renewed? where are all the comments?

could add two or more opponents IMO but im not complaining. fun game 🙂 

🥷 kool game

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still checking this game out so not much experience playing it yet but please keep building this dungeon crawler and make it huge and into something awesome. i bet there are other developers who would much like to join you on this project. animation, sound fx, lots and lots and lots of characters and a booklet with the game. i like the little map display you made below, very nice and the map when you pause the game that can be moved around. this could use music select options when pausing the game, adding as many music tracks as possible to switch to, thats always a nice feature. adding slight up/down vertical angles just for dungeon style will give the game some nice character too, along with some wall animations at times here an there. i like the lyout of the hud. shitty game title font though 🙄 

🎻 🎵

i type in the search bar sega genesis or mega drive or even under the shrine and this game doesnt show up in itch search results. people arent seeing some games when they look up key words. fortunately for me i already know this full game title. 

yeah theres no problem with my comment for sure, theres just a couple douchebags, one of which wants to tell me what i cant do because hes one.

you must be "overreacting" when someone expresses their thoughts about a game they like. its ok for you to comment you dont like zodiac but for others its a "sanity" issue. fuck off.

if i remember the ship would go off screen with one of the weapons.

my sanity or the retard asking me a dumbass question?

be awesome if a version were made to run on the SEGA 32X/Genesis (SVP) and S.N.E.S. (FX). 

obviously youre too fuckwad to comprehend an answer.

update #31 elevator gameplay dynamic looks like a fun challenge.

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kool! love this game. hope its turns out to be a good Master System port! 🙂

this year huh? kool. well looks like progress for you. so glad you found good company to help with your project. glad to read about number 5,  gotta make sure the computer AI holds up to Genesis Mega Drive game standards, looking forward to a good challenge.

hoping this game turns out good. apart from glitches, the demo so far i played something like a year ago was pretty good.

game looks so awesome. i was thinking the "Zodiac" part is a really shitty title while wondering what the "Ex" part means hoping it means something like removed from, anti or zodiac is stupid but upon reading i realize oh thats the title of the bad guy organization that the good guys are up against. hum ok, well thats good then. 😅 makes sense. this game looks so good if idiotic zodiac crap would have had anything else to do with it that would have really sucked. 🙄 those terrorist need to come up with a better gang title.