Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Telrym Draconis

3
Posts
A member registered 3 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

I played the free demo.

I think that your puzzle design is better than when I last played. I think I do not like the rails, though they do make sense as for why you added them. I do like the portals to individual puzzles rather than the camera shift of prior updates.

I like the new background art. It makes the world feel more alive.

The tutorial does a good job of explaining things.

However this release has multiple bugs:

  • Spamming Q can let you get through uncompleted puzzles.
  • Portals sometimes do not let you portal back and you need to use Q to escape.
  • When leaving the game in a puzzle I could not use the portal or Q to leave for a while. I had to enter and exit the portal multiple times before I got out.
  • Wing 3 lets you in with Q.
  • Wing 4 lets you in be pushing through the number of the star barrier.
  • Entering and exiting puzzles re-spawn everything including keys, gold, and gold blocks.
  • Resetting in a puzzle sometimes resets the player's position but not always.

I got four gold blocks from a puzzle in Wing 3 but could not go through the final portal. This could be that I played the demo and should not have gotten to that point.

You can get a discount by purchasing in bulk. If you buy 10 units of cat food costing $100 each it will cost $1,000 and leave the price for the next at $600.

I like the new ways to play with the cats. Though why does it cost money to pet my cats?

I like the new upgrade art. It looks really good.

Having the smoke behind the kitties helps indicate that they are moving fast.

I don't have many notes. This game feels well made and polished.

This is a really good game and I want to see where you take this. I prefer the old name of Anachronium.

I think that my difficulty was set to easy by default though I did not start with sniper's dream.

On my first play through I missed the tutorial because the buttons above play that I noticed were different modes and the tutorial was hidden between "Battle Mode" and "Practice Simulation". You might want to have the player click play and then a screen popups up asking which mode you want.

I beat the all the missions and did one run of battle mode. I lost to Feather Strikers + Heal Bots. I manged to take out all but 2 Feather Strikers who single handedly and with no remorse (pun intended) took out my 3 ships with Remorse Flower.

You might want to update the screen shots. They show the old ships.

UI Notes:

I want right click to cancel movement since it cancels several other things.

I would like a warning for when you slot an ability into a ship that does not have the max energy to use it.

Can the ships show their aim arcs in the ship select please? That would make selecting and comparing ships easier.

In battle mode you can only heal your ships all together not each ship on it's own. Though based on some upgrades is it that you should get no healing? I like being able to heal between battles.

Typos:

Story:

  • In the Crusher boss fight: "Leave before things get unglier." should it be: "Leave before things get uglier."?
  • End credits show Anachronium while the game name is now Time Crusaders.

Cards:

  • It feels odd for Snipers Legacy to say no maximum damage limit when Snipers Dream does not have a limit or talk about having no limit.
  • Phantom Ray shoots "Five high energy laser ships"? should it be: "Five high energy laser shots" or "Five high energy laser beams"? Also should it say that it deals 2 damage over 1.
  • Why does Meteor Shower say that it auto targets closest ally?
  • Seal of Equinopolis says that it increases the energy of the target ship but unlike other cards the description does not say what the target ship is.
  • Uplifting Aura says at the top bar that it targets closest ally when in the description it says that it works in an even circle.
  • Godrin's Ring has in the flavor text "A diety of preservation..." should it be: "A deity of preservation..."
  • The "expected healing" is in several set to 0 (Uplifting Aura and Anachronium Beam for examples).
  • The "expected damage" is in several set to 0 (Phantom Ray, Laser of Lamentation, Laser Beam, Penta Laser, and Self Destruct for examples).
  • Anachronium Beam says in the flavor text: "A ray on unstable..." should it be "A ray of unstable..."
  • Therapeutic Grapple says in the flavor text: "An extremely precise grapple the fixesall..." should it be "An extremely precise grapple that fixes all..."

Cards Usage Notes:

I like the multi straight shot line of cards. Or I like anything shooting straight and true that does high damage. I did not have much trouble aiming so straight high damage cards worked well. One exception is doom cannon. I had that on Oyster as a hit everything/hit boss 7 times.

My favorite cards for general cases are Nona Shot, Laser of Lamentation, and Phantom Flower. Phantom Ray has too much distance between beams for me to want to use it regularly.

I stay away from suicide moves.

I did not use healing moves much in the main game because "Why heal when I can attack and take less damage?" In Battle Mode I used Uplifting Aura several times.

The specials can be very powerful if used right. I one turned the Crusher boss fight by having Valkyrie do "Energy Avalanche", Oyster do "Sheer Gumption", Valkyrie do Saul Kay, Saul Kay do his special (had a flower attack and a sniper attack), and finished him with Morningstar doing "Doom Pulse" though that was overkill.

New cards:

Meteor Shower does not make sense to me outside of a 1 ship left suicide move.

Void Bullet should tell me that it is a suicide move. Also where does the black hole go?

Anachronium Wave sounds cool I have not tested in an real combat because it costs 6 energy and thus none of my ships could use it.

Saul Over has that same energy issue and another. How much HP do the enemies have?

New card ideas:

Uplifting Aura but with energy instead of healing. Maybe call it Energetic Aura, have it cost 3 energy, and restock 2 on other ships?

Anachronium Beam but with energy instead of healing. I am not as sure on this one but the idea came when writing down the other one so here you go. Cost 3 energy, and restock 2 on ships hit?

Story:

I like the story so far. It pulled me in well. Each character had their own personality that was well defined. Sometimes I chose my move based on what I thought the character would do (eg: heal and prep for next turn or give Flin more energy to blow the enemy out of the sky).

I do not think that the U.G. is a good group. I do not know enough to say whether or not it is a bad one but 3 ships that need to purchase upgrades instead of getting access to whatever weapons they need when a whole planet sends a distress call is not the right answer.

Other Thoughts:

I really like the card select screen. One thing I would like is for it to not shoot with the card panel up because that can be distracting while rearranging cards.

The final fight looks intimidating but Doom Cannon + Phantom Ray would take out a lot of them and do massive damage to many more. Though that might be a case for Meteor Shower to be useful...

I did not get Dragon's Isle Dweller :(. The badges I got were: Botanist of Death (likely Phantom Flower), No Half Measures, Relentless, Old Reliable, and Snipe King.

- Weakest part of the game and the best.

I think the the best and worst parts of the game are in the combat. The best in my opinion is the player's combat moves. The part that I think needs the most work is balancing the enemy logic. Cause sometimes if you destroy the right ship the others will do very little making the fight easy other times 2 enemy ships out of a bunch will blow my ships away.

- What sets this game apart from other games?

For a turn based deckbuilder the aim feature is a really cool and unique feature that I have not seen in other games.

- What are the four things that you consider to be a part of the game loop?

Fight enemies -> Get loot -> Read story -> Upgrade ships -> repeat.

Mission Stats:

Mission 1:

Part 1:

5/5 stars

100% Accuracy.

66% Crit percent.

Part 2:

4/5 stars

95% Accuracy

61% Crit percent.

Part 3

4/5 stars

93% Accuracy

72% Crit percent.

Phantom:

Part 1:

4/5 stars

96% Accuracy

93% Crit percent.

Mission 2:

P1:

4/5 stars

57% Accuracy

100% crit

P2:

4/5 stars

56% Acc

100% crit

P3

5/5 stars

82% Accuracy

90% Crit

I forgot to write down my final mission stats.