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temp0r

3
Posts
48
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A member registered Feb 12, 2023

Recent community posts

I second this interest! Playing it in browser I also encountered a little annoyance when I would accidentally press the "tab" key and would lose target of the game, directional pad movement resulting in scrolling the event dialogue without a way to revert it. A standalone way to launch it could be a workaround, among other conveniences an offline version could provide

Fun concept! All the other comments pretty much touch on similar thoughts, experiences and critics (interface/UI, equipment management, additional key bindings and functions) with it in its current state, but I'm looking forward to seeing things tightened up in future versions.

One minor glitch I experienced was if leaving the first floor and abandoning the quest hitting "enter" again while on the "new game" screen another leaving of the dungeon dialogue can be triggered, and by selecting "leave" again you can essentially duplicate the new game screen, if you had already moved on to the character name input screen on the initial one. It can cause some graphical and formatting glitches but somewhat easy to clear manually I feel, unsure if it could cause lasting glitches in the same session though.


Other than that everything looks promising. Would love to experience a longer quest to try and make use of the skills and abilities, trying to learn and master as many of the scrolls and spells as possible, but the difficulty curve does seem to start a little high then dip down hard, especially depending on the build route. Some balancing could be nice, as I even thought about waiting out my sanity to succumb to the dungeon but having invested so much in willpower at the start made that rather inconvenient, haha.


Looking forward to both the addition of features and interactions and extending the length of the dungeon, a bit more personally interesting in the former to give more time to find and experiment with things already implemented, maybe even some sort of endless mode, or loop

neat beta!

completely aware that there's another version released currently on your Patreon, but just want to point out a couple bugs, if they haven't been addressed yet.

Time system seems to completely halt progression. No fail state and no ability to perform actions once insufficient time is available. unable to figure out how to progress to the next day once, or before, time is exhausted.

The only crafted item and the smith I purchased could not be figured out how to use it (the healing one).

Battle items do not seem to display in combat after purchasing from the store. uncertain if there is a backpack system put in place.

completely disregard this is the issues have already been addressed and fixed in the backer build, or if there's a fix for these if these are glitches that occur and can be corrected.