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TerryBowlelMove

1
Posts
A member registered May 05, 2026

Recent community posts

Feedback for 0.0.3 PC version:
-The pool looks initially like a place to heal, which it is not.
-Conversely, the event (currently only the alcohol, it seems) is where one must go to heal. Strange. I would suggestion something along the line of allowing the player to heal (just health is fine) at the pool, on top of the current options of increasing the maximum bars. If more events are added, still being occasionally allowed to heal at some of them is perfectly reasonable.
-Cards with additional effects should be written somewhere, as well as the effects. Does not need to be in plain text, but mousing over a card or current effect to give additional information (such as how bite deals double damage if currently sucking, but also ends the sucking status) would help.
-Seeing enemy intents would be nice. Currently, we play our turn, and just see a bunch of quick animations from the enemy. No back-and-forth combat, no defensive options; we only are incentivized to maximize damage. Can feel flat.
-I only see two main options of decks, specializing in the current two lewd options. Assuming newer versions will have a few more options.
-It is very unclear how adding cards works. Is it a percentage of the deck thing? Is grabbing the same card multiple times in a run useless, or does it increase chances of finding it in combat? Is there a discard pile, and the deck cycles? Lots of game information seems hidden.