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A member registered Jan 15, 2026 · View creator page →

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Okay, I just sent you a friend request so if you see "Biggie Cheese", that's me.

No worries, for a first game it turned out alright, especially since you just had three days to make it.

Also for the dirt minigame, I've seen this guy on YouTube make a cleaning game and he basically calculated where the mouse would be in between two frames depending on the frame it was on and the frame it is on and just filled in the gap. That would let you clean as fast as you want during the minigame since the mouse can move very fast between frames. If you're in the Setfire discord we could talk more about game development cause I realised we both use Godot.

If I'm not busy I'll likely join again since I really want to expand my knowledge on game development and I have a month before I have to go back to college.

It was a bit hard to understand at first because I didn't know where the clothes were but once I figured it out it was pretty good. The mini game where you scrub the dirt off the shirt could be improved on since you have to go quite slowly for it work but everything else was pretty good. Well done on this game!

Glad you enjoyed it! I'll keep that in mind in case I come back to this game

Thank you for feedback! Yea I ran out of time, I was gonna add a wheel you spin for different upgrades and that upgrade system was kind of a placeholder until I've finished other things.

I'll try and implement some of these for next time. With the enemy ai, I wanted to change it since I didn't like how it worked but didn't know how I could make it better. But thank you for the feedback, I appreciate it.

Thanks for the feedback and the suggestions, I won't be able to do any work on this game for a bit but once I can, I most likely come back to it since I had more ideas I think would work well but didn't implement them since ran out of time.

Thanks for trying it out. I did plan to add some music but it was 2am and was just too tired to look for the right music . With the upgrades I had an idea where you'd spin a wheel every level up but ran out of time unfortunately.

Thanks for trying it out, I do have some more ideas I would've liked to add but ran out of time, for example a boss fight and a different levelling up system. But I might come back to this game to add those in.

I do agree that the cane felt too fast and hard to aim, but thought didn't want the game to feel too easy. Making the cane slower when charging would help so thanks for the feedback, if I come back to this game, I'll likely add that in or something similar.

I'll probably just slow the background down to see if that helps if I ever go back to the game lmao, but thanks for the feedback, I appreciate it!

Completely understandable, audio and music was last like last minute and it was like 3am when I added it lmao. But it was good fun making the game and thank you for the opportunity and feedback!

Thank you! I'm glad people like it

Thank you for trying it out!

I'm really glad you liked it and thank you for trying it out.

Thank you for trying it out and giving feedback. If I'll ever come back to this project I'll keep in mind to make the enemy lasers easier to track.

Thank you for trying it out!

Nice puzzle game, it's easy to understand and fun. Only thing I'd say that could use improvement is how the pieces move, making them draggable would make it easier to keep track of which pieces are selected but other then that good work, Keep it up!