Hey purple_1569 — I know this post is about a year old, so no worries if you're
booked up or moved on, but if you're still open to writing work I wanted to reach out.
I'm the founder of a small indie team building a story-driven adventure game in
Unreal 5 — lots of branching dialogue, character voice, and worldbuilding/lore work,
which lines up with everything you listed. You mentioned being open to rev-share for
a project you really like: that's exactly how our team works (written agreements,
milestone vesting), and I'd love the chance to make the case that this is one of
those projects. One thing we state up front: all story and art is 100% human-written —
no generative AI content.
If you're interested, reply here and I'll share
details and a sample scene. If the timing's passed, good luck with your writing either way!

The Aberrant Raven is a small indie studio building Contentment, a two-world narrative game in Unreal Engine 5: by day, a warm life-sim in Fairbanks — a floating city of lantern-lit wooden docks where our protagonist works at a gleaming medical research facility; by night, a turn-based JRPG in a strange, beautiful dreamworld. Two diaries, two worlds, one system. Where we actually are (because rev-share posts should prove they're real): playable vertical slice in active development — custom camera system, dialogue system with per-line cinematic shots, MetaHuman character pipeline, a full battle-system design doc, and a working level with simulated ocean water. Solo founder working full-time, plus a battle-system engineer, a composer, and an accessibility lead. Source control (Diversion), structured onboarding, written collaborator agreements. Target: public demo at Steam Next Fest June 2027. Our AI policy, up front: AI-assisted process, human-authored content. All story, art, music, and voice are 100% human-original — no generative-AI assets ship, ever. If that matters to you as much as it does to us, we'll get along. Open roles (all remote, rev-share via written agreement): - Level/Dungeon Designer (core, ongoing role — our biggest need) - 3D Character/Creature Artist — own our whole dreamworld companion cast, concept through game-ready - Character Clothing/Costume Artist — three wardrobe worlds; MetaHuman experience a big plus - Character/Machine Animator — medical machines + creature battle sets - UI/UX Designer (UMG) — diegetic vitals monitors; accessibility is a day-one requirement - VFX Artist (Niagara) — battle effects and dreamworld atmosphere - Gameplay Coder — dockside mini-games (Blueprint) - Assistant Dialogue Writer — short two-round trial; strong character-voice writers wanted - Props/Set-Dressing Artist — small game-ready objects that tell story without dialogue What we want most: genre-fit and enthusiasm. If "cozy-but-something's-off narrative drama wrapped around a JRPG heart" is the game you've been waiting to help make, tell us that — it matters more than your year count. To apply: theaberrantraven@gmail.com or Discord theaberrantraven_53269 with the role, a portfolio/reel or samples, and 2–3 sentences on why this project specifically. We reply to everyone.
Contentment (The Aberrant Raven) is a two-world narrative game: a cozy dockside life-sim by day, and a strange, layered turn-based JRPG dreamworld by night, building toward a mysterious central Core. The founder has been designing this world solo alongside everything else — we're looking for a dedicated level/dungeon designer to take real ownership of it going forward. This is a core, ongoing role, not a one-off task — closer to a second lead than a scoped contributor. You'd own the dream world's layout, pacing, encounter density, boss arenas, verticality, and environmental storytelling, working closely with our battle-system engineer (encounter and trap placement) and our animation/VFX artists (atmosphere and creature staging). What we're looking for: genuine love of JRPG dungeon design as a craft — the kind of person who thinks about pacing and secrets and boss-arena tension for fun, not just on the clock. Portfolio should show spatial/pacing thinking (Metroidvania layouts, narrative environment work, dungeon blockouts — engine doesn't have to be Unreal). Process, transparently: portfolio review, then a small non-spoiler design test (block out a short dungeon with a few encounter beats and a boss arena, to a brief we provide), then a conversation about fit. If it clicks, you're in — full creative access to the world you'd be shaping. Rev-share via written agreement · fully remote · human-authored content policy (no generative AI ships). Apply: theaberrantraven@gmail.com or Discord theaberrantraven_53269 with portfolio + a couple sentences on a dungeon or level design you're proudest of and why.
Hi, I'm Brandon — founder of **The Aberrant Raven**, a small indie studio building **Contentment**, a six-chapter narrative adventure in **Unreal Engine 5.7**, and I'm looking to bring on a few collaborators.