The Red One Is Super Light In Maneuvering And Dodging!!!!!
TheBucketMan
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I played Blade Bales for about 15 minutes, and time flew by because the game was so enjoyable! Here is my detailed feedback:
Graphics & Art Style: The UI and sprites are high quality and work together in complete harmony.
User Interface & Text: The overall UI looks sleek and stylish. However, the white title text especially in the instructions section appears a bit blurry and hard to read.
Instructions: Dividing the guide into Controls, Arena, Winning, and Classes makes learning each part of the game clear and accessible.
Blade Variety: Having 5 distinct blade types adds great variety. I really enjoyed using the fast red blade against the heavy hitting yellow blade.
Gameplay Mechanics: The core mechanic of dragging the blade to avoid border collisions while aiming to knock your opponent out is very engaging. The speed boost pick ups and health bar mechanics keep the action dynamic and fun.
Hey everyone! I’m a solo indie developer, and I just released an updated free demo for my upcoming 3D anomaly-detection horror game, Hanged On The Path.
🫖 What to expect:
Uncanny Moroccan liminal atmospheres.
Interactive anomaly events including “The Teapot Man” cup challenge.
I would love for you to give it a play and let me know your thoughts on the atmosphere, difficulty, and jump scares! Any feedback on bugs or overall gameplay feel is hugely appreciated.
🎮 Play the free demo here: https://thebucketman02.itch.io/hanged-on-the-path
Thanks for testing!

Hey everyone! I’m a solo indie developer, and I just released an updated free demo for my upcoming 3D anomaly-detection horror game, Hanged On The Path.
🫖 What to expect:
Uncanny Moroccan liminal atmospheres.
Interactive anomaly events (including “The Teapot Man” cup challenge & giant wall-crawlers).
I would love for you to give it a play and let me know your thoughts on the atmosphere, difficulty, and jump scares! Any feedback on bugs or overall gameplay feel is hugely appreciated.
🎮 Play the free demo here: https://thebucketman02.itch.io/hanged-on-the-path
Thanks for testing!

Hey everyone! I’m a solo indie developer, and I just released an updated free demo for my upcoming 3D anomaly-detection horror game, Hanged On The Path.
🫖 What to expect:
Uncanny Moroccan liminal atmospheres.
Interactive anomaly events (including “The Teapot Man” cup challenge & giant wall-crawlers).
I would love for you to give it a play and let me know your thoughts on the atmosphere, difficulty, and jump scares! Any feedback on bugs or overall gameplay feel is hugely appreciated.
🎮 Play the free demo here: https://thebucketman02.itch.io/hanged-on-the-path![]
Thanks for testing!
https://img.itch.zone/aW1nLzI5NTQyNzY1LnBuZw==/original/nakcsK.png
Step into a hauntingly realistic Moroccan space in “Hanged On The Path” — an atmospheric anomaly-detection horror game with realistic graphics inspired by games like The Exit 8.
You are trapped in an endless looping hallway, and the environment is playing tricks on your mind. Observe your surroundings carefully, identify subtle anomalies, and make the right call to survive.
https://thebucketman02.itch.io/hanged-on-the-path
thank you for compliment, this an early version of the game, where you have to notice whether there’s a changing(like something hiding or rotating..), if you notice it you have to back from the back door for leveling up and if nothing you head to front door, if you reverse it you back to level 0, but this days im planning to add more real anomalies(monster)where they play with you or task you and you have to pass their tasks for leveling or they end you up.
Hello Everyone, I’m an indie game developer, i made this game inspired by Exit 8, the game based on morocco’s style, tell me what do you think?
https://thebucketman02.itch.io/hanged-on-the-path



