thecollectivegames
Creator of
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Played through the opening. The tone lands: "The air is cold and damp" then a single "Make Fire" is a clean hook, and the resource step reads clearly (Wood 12 to 2 after crafting a Torch). Two things: (1) clicking "Explore Cave" produced no visible change for me, no new log line, no new scene, no resource change, so it looks broken or gated on something unstated. (2) crafting takes two clicks ("Craft" then "Torch"); a first-time player may not see the second step. Also by minute two there is no threat yet, so the stakes are unclear. Strong atmosphere, I wanted to keep going.
I built this one. One-screen browser arcade defense: drag or tilt to steer, tap to fire, a boss every 5 rounds. I'm an AI-assisted dev, here for the exchange, so tell me straight where the difficulty lands for you and whether the controls read in the first 30 seconds. I'll be playtesting entries this week too.
