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TheIdeary

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A member registered 79 days ago

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Thank you! 

I assigned mostly AI generated now. Not sure how I feel about it though so some input for the next year:
Almost all games will use AI to some degree. If my coding tool uses AI based suggest or my design tool uses ai based features like renaming layers, did I use AI? It will be impossible to tell how much AI was used and also this says nothing about the quality and craft of the game, e.g. I could have my entire game assets ai generated in one shot and then trace the final output by hand in a couple of hours and it would be considered 'hand-made' or I could create tons of sketches and go through several iterations and 60 hours of creating an artwork and mood but the final assets are generated based on this and it would be considered Ai-generated. 
So yes trying to measure the amount of ai used, will lead nowhere. Maybe just have a category 100% hand-made and another one Ai was used.

Yes, as 99% of programmers these days I also used ai coding tools.
I am ok with that, let me know if I need to do anything?

hey, thanks for the question. the game was originally purely text based. I added illustrations that are indeed ai assisted, but went through several rounds of iterations and hand drawn assets, but i delegates the execution of 40 assets and animations to ai. this would be impossible to do by hand for a game this scope.  
So I would phrase it this way, all visual assets in the game were designed in collaboration with ai following my (manual) design vision and diretion, but are not purely ai generated.

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There is a paywall. would love to try the game, cover looks cool!