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The Last Thinker

41
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A member registered Aug 10, 2021 · View creator page →

Creator of

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I'm glad that you like it.

I tried to make the death screen and respawn into a smooth animation, which in hindsight just makes the process slower than it needs to be.

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For a first game, this is quite great. I remember the experience of creating my first few games. Those games were so trash. So, don't worry about it not being a masterpiece. Just keep improving and you'll make great games in the future. 

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Thanks for the feedback. I added those mechanics in the second level because most of them are pretty standard for platformers. 

I could've added them slowly but that probably would've created some really easy early levels with not too much content.

Also, did you finish the whole game and read all the cheesy jokes?

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I played the game. It was a bit difficult and sometimes the keys would disappear and I'd get stuck. But overall, it fits the theme really well.

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

I played the game and commented.

It would be great if you played my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

It was really fun! And the amount of stuff you added in this short time is incredible.

I played and commented on your game.

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglyceri

2 suggestions:  1) A bar to show how much you've charged your jump  2) Visible checkpoints

But overall it was fun and challenging.

Thanks. Most of the game uses the built in physics of GDevelop with the values tweaked according to my needs.

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Yeah, I probably should've increased the speed of the respawn animation. I just couldn't get all the timings perfect, like there is a small delay between the scene turning black and the scene reappearing.

I got to 2:07 and it was really really fun.

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

It was a bit janky but decent. I couldn't figure out how to get the 3rd trophy without dying. 

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

It was really fun to read and the sfx was good. But if you don't mind, can you please explain the ending a bit. Like did Leone's mind get trapped inside Eunice's body?

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

I couldn't go too far because I'm just not too accustomed to FPS type games. But it was fun despite the challenge.

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

The game was fun. A few more levels would have been great.

Here is my game: https://thelastthinker.itch.io/adventureswithnitroglycerin

It was really fun. A time limit would've added more challenge. And it would be really funny if some combos just blow up and burn everything; tom and jerry style.

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Thanks. I was just focusing on my studies and didn't have the free time needed to make a game.

It's really fun. 

The Hard mode on a Large board just makes you want to rage so much when you have almost the entire grid filled up and a mistake clears it all.

It was a bit frustrating not having coyote time in a fast paced platformer game like this. But overall, it was quite fun. 

A few more levels would've been great.

Thanks. 

It's my first proper puzzle game. So, the level difficulty curve isn't perfect.

Thanks for playing. The music name is "Space Jazz".

Thanks.

I scrambled a bit in the end. So, after level 7 there are 3 more levels but it accidentally goes back to level 2.

I scrambled a bit in the end. So, after level 7 there are 3 more levels but it accidentally goes back to level 2.

Thanks.

The timeframe of the Juice Jam and GDevelop Game Jam #3 overlap.

So, Can I submit a game made for the GDevelop Game Jam #3.

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No, Player-1 is like escorting Player-2.

S is for brake so it won't do anything if you aren't moving. But D should work.

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You can play it alone but it's quite hard.

Wanted to add a kill animation and also boss fights but was too tired.

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If I had more time, I would have

1) Done some more testing and balancing

2) Added something to show the multiplier values of dice

3) Added some more mechanics

I wanted to add an upgrade button for the center die. But I did not have enough time.

Yeah, I made it harder

Thanks for playing. As it is my first roguelike game, the generation mechanics aren't perfect.

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I think I have fixed the problems now.

Firstly, I tried to make the animations work better but it would break in a worse way.

Secondly, I know that I was not perfect with the map generation. So, sometimes it creates too easy levels and sometimes it creates very hard levels.

Deal

https://thelastthinker.itch.io/the-dungeon-of-graves