Oh wait where is this comments i wasnt able to find it till now. Thanks a lot for the feedback i definitely agree. Highest score within a limit time was something I had in my notes but never got around to implementing it. I really appreciate you playing the game and leaving a comment - I will keep this in mind for future jams. Thank you again
thewisdom
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I agree that the music at the start is overwhelming. I had a headache playtesting it! The water and food, as you said are probably draining at a high rate even when idling. One solution we thought of, was to not drain when the cat is idle, but we can never have enough balancing of values xD. Maybe the tutorial on the wall isn't the way to go, rather force it on screen and a UI popup to show the interactions. Thanks a lot for playing the game and providing this valuable review and feedback!
Amazing graphics and mechanics. The crouch could have been more apparent by lowering the camera a bit further. The transitions from level to level are amazing and creative. I found that once you get tagged by a laser, you can just run to the code/elevator the rest of the way because we're immune for a few seconds. Keep it up!
Thanks for trying out the game! We were trying to hit a balance between how low the camera should be to give a cat's experience of going under furniture etc. When we tried to zoom out, we were facing weird clipping issues that we did not want to get into. We could have looked into a player follower for the camera. Thanks for the suggestion!

