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ThunderSpark9001

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A member registered Aug 20, 2024 · View creator page →

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peak Glungus

what magic did you use to make this, this is hella impressive

This is the most hilarious game I've played in a long time, can't believe you took the real-life NPC programming from walmart

So first things first, I think i crashed the game? I got to this screen in the 3rd area and was doing really well until the webpage stopped responding to any inputs for some reason?


It's a real shame that this happened cause this game is amazing! I can't believe you made this in 4 days, I feel like I could play this for hours!

Peak Cinema, you've made a banger boss fight yet again!


On a more serious note, This was an insanely cool take on the idea of a timed boss fight and figuring out a balance between zoning out the boss and getting hits in was really fun since the win condition was so vastly different from most games, you knocked this out of the park!


And the ending was really funny too, it was absolutely worth the effort of finishing the game

T'was a good shimp.

Game is good I think

Felt a little hard to control at times, but it was a very relaxing experience.

Could have used more sound effects, but otherwise this is a very nice and well-made little puzzle game!

It feels like the upgrades could make the player more powerful more quickly, and there's a handful of upgrades where it felt like there was barely any difference to the effectiveness of my gun (such as bullet lifetime), but overall this was a fun time!

While kind of lacking in visual flair, the gameplay loop is very fun! It took a while to fully understand how the mechanics all interact with each other, but I think that's mostly due to the lack of a tutorial than a weakness of the game's design. Great Work!

I'm not sure if the intent was for this to be funny, but I couldn't help but chuckle as I kept running into everything. I had a great time, even if there isn't much here!

As a Terraria fan I absolutely loved this, especially with the extra interactions that the weapons had to make the combat more interesting and incentivize using all your weapons. I hope you get to make more of this someday, the only issue I had was the game lagging a bit and the audio being somewhat crusty, but I still loved this!

It felt like I was having an entire archipelago session by myself! I wish the game was better optimized, but overall this is an incredibly cool game!

Writing the characters was one of my favorite parts of developing the game, so thanks for the compliments on that front! 

The Brooke bug is a known issue and I had no idea it existed until after the submission period ended. Good to hear it didn't detract from the rest of the game for you though!

Thanks for checking it out! I'm glad the combat stuck with you, I was trying to capture the type of gameplay from the top-down Zelda games.

Needs more sound effects and maybe some more ways to get the annoying flying enemies off of you, but overall this captures the essence of your inspiration very well!

Very neat little demo. I wish I could see what else you had planned since the premise of the game seemed very interesting, but I think getting something done was a massive accomplishment in and of itself!

Very fun and very funny! I could not stop laughing at the card art, nor could I stop jamming to the music. I wish there were some sound effects for when the cards were being counted or when trinkets got triggered, but the game is already oozing with so much personality that it's still able to be one of my favorites based on vibes alone!

I guess I've made a good impression if I have people saying they look forward to what I do in the future! Thanks for playing!

I'm very proud of the trailer, yeah! Thanks for checking it out and I'm glad my narrative is clicking for people.

Had a ton of fun, some of the text was kinda hard to read but I was enjoying my time even as someone who has never played the game this may or may not be directly inspired by!

Both this and the flying tank game will be living rent free in my head for years to come. Love the message about AI slop and also I couldn't stop laughing the entire time. You guys knocked this out of the park!

Love the artstyle, and the idea of playing as a toy is really cool! Getting away from the very first box felt nearly impossible sometimes though, but I had a lot of fun!

This was such a cute little cozy game, not much to say in the way of mechanics or gameplay but it was very charming!

The video pitch dragged on for a bit and left me confused...but then I played the game, and realized this is the goofiest game to ever exist. The intro is hilarious and the game is really fun despite its lack of polish, I just wish the enemies didn't act as walls when they died and the final level was extremely difficult, but other than those issues this was an amazingly funny game!

Love the FF styled sprite, first of all. Second, this feels like a neat little flash platformer I would've played as a kid! I feel like some of the jumps are a bit too difficult especially in level 2, but I adore this game's style!

Adorable little game with great music and art. I wish there was more to do than just click the cats, but as a nice chill clicker game it was fun.

Absolutely one of the most unique games I've played, kind of like a text-based adventure but with your voice! It's a shame there isn't more to look at or more ways that the player is prompted to interact with things other than using the provided console, but considering that's the entire point of the game that feels like it's just an inherent part of the experience. Very cool little experience!

Glad you liked it, I just really wanted to try and make a game that would be very meaningful to me.

The fact that you made everything yourself is very admirable, it's oozing with personality! While the puzzles are simplistic I still enjoyed my time with this game, I was reminded of my first blind play through of Journey and this game captures that feeling of serene exploration very well.

It's a shame you weren't able to complete more of the game in time, but what you have here is phenomenal! I loved the fast paced nature of the game and once I figured out more about the boss it felt less like it was unfair and more like I just needed to use the tools better. My only real criticism is that the grenade felt kinda pointless but the tone of the story and the incredibly well put together gameplay leaves me wanting for more!

It was bound to happen at least once that someone would find an out of bounds spot lol. I'm glad you liked the story though, I put a lot of effort into it!

I'm glad you liked it! Thanks for checking it out, It's great to hear that someone really clicked with the story!

Can't go wrong with tetris! Loved the addition of the gimmick blocks and having to fulfill orders reminded me of some of the challenge modes that some versions of tetris have, this was a very fun time!

I like how we both took a more narrative approach to our games! Loved the vibes and eerie atmosphere, I felt like I was playing Oneshot for the first time again.

This is a very strong start, love the snappy nature of the controls and the mechanics were implemented well! Even though the music can be grating and I unfortunately had a bug where the shop UI was stuck on screen forever, but this is a very solid entry to the jam!

Loved the idea of having randomized abilities, but sometimes it felt like they weren't as easy to use as i'd like. Still, very fun concept!

Very fun little game, although some of the discrepancies were very difficult to see but that may be by design. This could be fun as a full game with more mechanics!