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Tim Tiger

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A member registered Dec 13, 2021 · View creator page →

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Your nice spritesheet helped me a lot implementing an animated character (with backpack) for my upcoming Game Boy Color game. Thank you so much for sharing!

Thanks a lot! Really happy to hear that, especially about the tutorial! :)

Thanks for sharing your experience. I understand that it first looks confusing, I didn’t get it even when I played the board game back in the day…

I think you’ve figured it out already, but here’s a little wrap-up: The goal is to stop the astronaut on the centre field. To achieve this, you’ll have to first bring the robots into the right position and move them and the astronaut back and forth. 

The catch is:

  • You can’t move the characters freely on the board. 
  • You can move a character only in a direction where another character is already standing. 
  • Move the characters so they build a barrier to stop each other and the astronaut. 
  • It gets complicated when you have to move a lot of characters several times. 
  • It looks cute, but it’s not – so take your time and you’ll find a solution! There are levels that took me a week to figure out. But once you’ve got it, you’ve got it. 

And yeah: Please share the link to your video! I’ll think I’ll optimise the first levels and improve the tutorial.

so cool 🤩

Oh wow, thank you so much for taking the time on creating a screencast and reproducing the bug!!!

I can reproduce it every time. It seems to depend on wether you have selected a gem before entering the menu and if a swap would theoretically be possible in the direction of the d-pad pressed.

Knowing what? In one condition is just a case (selection active or not) missing. Fast fix. Additionally any active selection is now released before entering the menu.