Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

toomuchabstraction

11
Posts
34
Followers
A member registered May 12, 2020 · View creator page →

Creator of

Recent community posts

Hm, thanks.

Cool aesthetics, fun cutscene, the gameplay feels like it has potential. I couldn't get past the part where you need to dash-jump, that archer lady just sniped me out of the air every time.

I have NO IDEA what's going on, but it looks cool!

Looks like controls are WASD, and mouse to move the lance. The chimera tended to get lost somewhere offscreen for me. Very funny concept though! Fun to mess around with.

That was a fun little puzzler! I'm curious what your input handling looked like though, because it's *very* good at triggering the "my E key only works intermittently" problem that has been plaguing me for ages and across two keyboards.

I like the ideas here! There's a lot of directions you could potentially take this in, as a racing/combat kinda game.

Nice work! The "kirby powers" concept is well-executed and very thematic, what with all the weird blob monsters wandering around. I found combat to be a bit frustrating at times, especially when you put a flier directly overhead in tight confines. But difficulty tuning is always tricky, especially in a jam context.

Ohhh, I bet I can guess roughly what that first one does! As for the second, I did actually find that, I just forgot in my tally earlier. 

(1 edit)

Well, I came back to it, and got a clear, in 1:50. That doesn't count a bunch of deaths and runbacks. 960HP, 212MP, and these majors (rot13'd): pbzcnff, nezbe, obbgf, ohefg fubg, oybpx fpnaare, pynjf. I wonder what major upgrades are that I missed...? I'm guessing one lets you "shoot down" somehow, there are a couple of mysteries I never figured out that seem to require that.

I'd be interested in seeing a map of the game world...I didn't make one myself. The area with the lava especially, I found myself taking a long backtrack that I'm not sure was required. Glad I found both items in that area, though! The final section would have been extremely painful without them. 

I feel like the movement tech is in a bit of a weird place...it's extremely dangerous to use the slide and divekick in most rooms, especially since enemy damage is quite high compared to the health they drop. I can believe that a speedrunner might be able to make good use of them, but as a person of merely average-to-decent skill, I tried to use them a few times, got punished, and then ignored them except when obviously relevant.

Thank you for sharing your game with us :)

I came to this game with high hopes, after greatly enjoying Buntroid. But I am finding it frustratingly difficult. :( Saves are extremely few and far between, such that it's common for me to make a significant amount of progress, then die and be faced with 10-15 minutes of lost effort. The lack of an in-game map also makes navigation difficult.

I can tell that you put a lot of work into the game, and the movement tech looks promising. But after getting dumped into a boss fight with no warning, dying, and losing two major upgrades and multiple minor upgrades, I'm going to shelve this game, I'm just too frustrated.

Not sure if you're aware, but if you mash jump while sliding in 1-tile-tall gaps, you can get into a jumping state briefly, which you can use to shoot blocks. This allows for some (unintended?) sequence breaks.

Fun game! Thank you for making it. <3 I had no issues with the controls, got way in over my head, beat the game with 91% items in about two and a half hours.

The only bug I found was that I went back into the "brinstar" boss room after beating the game, and both doors were locked, so I was stuck.