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tootallferne

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A member registered Nov 25, 2023 · View creator page →

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The ideas in this entry are really solid, and the nucleator especially seems really useful and unique. I do think there's a bit more potential here that could be capitalized on, since both the kit and the leveled weapon are very flavorful, but the mechanics are a bit simple. I also would have liked a bit more information on the Annual Baazar, since it seems like a unique and interesting event that players would have many questions about. Some really great ideas here that make me interested to see what you get up to in the future! 

This entry really leans into the bit, and is rewarded for it. The cake mechanics are unique, and the parade of villains focused wholly on eating it makes the whole thing very funny. However, it's really hard for me to imagine running this, except maybe as a one-shot, and I would have liked to see more ideas for different ways to use the cake encounter mechanics. That's probably personal preference, though. Solid entry! 

This entry is solid and provides a unique and very flavorful encounter. While I question its balance (especially that 7 Malice ability), I don't have enough experience with a 3rd level party to say for sure if it's overpowered. Regardless, the lore text, magic item, and kirin abilities are all very cool, and I'm always a fan of solos that have their own unique condition. I second others' comments regarding theming. The art also kicks ass. 

It was only a matter of time before Overcooked was adapted to Draw Steel. This entry provides all of the components of a solid Overcooked level: dealing with annoying pests, having one specific person that calls the shots (polder/time raider) and is probably super annoying about it, and a punishing consequence in case of failure.  It nails the theme, is perfectly laid out, and has helpful maps and tools for the director to run the encounter with ease. 

Having played Overcooked myself, my only complaint is that characters with a fly speed or the ability to jump, along with characters being able to move through each other's spaces with no penalty, makes this encounter a lot easier than its inspiration. Otherwise, great entry! 

This entry, while quite specific, is very unique and nails the theme of the jam. The consumables are the best part, and each provides a unique take on the central idea, making them useful in a variety of gameplay scenarios. However, the crafting requirements means that making the stuff is prohibitively difficult. It would have been best if that space had been used for something that enabled player creativity, rather than preventing it. 

Bonus points for the implication of an overpowered encounter with the Grappa Mead. All together a good entry to the jam! 

Thanks for catching that! It was in the doc too, and both have been updated. 

Hi Caro! This is one of my favorite games, and I use it a lot for worldbuilding and writing. A quick question: what kind of creator license/permissions would I need to adapt the game for a Scavengers Reign-based adventure module? 

Hi! I'm designing a OSR-style dungeon and plan to use this in the case of violent encounters. If I were to put the dungeon system up on my itch page for PWYW, would I be able to include a modified version in it? (With proper crediting, of course) Thanks! 

Oh my gods I'm so excited for this!

This is dope. I think I'll make some kits for my home game! 

This sounds incredible! I'm excited to read it when it's out! 

This game was amazing. I devoured it over one sitting, and I'm really excited for more.

Good eye! I made up Yasmin, Lilith, and Derrow myself, but Zenia is absolutely right!

Thanks for the feedback and for downloading my game! The heroes' stats are meant to be based on your stats, but divided by two and rounded down. So where you might have 15/13/10 or more, they have 7/6/5 in the order next to their name. I'm still working on my layout skills, so I'll make sure to redo that in a GatG 2.0.