Thank you so much! The rotation speed was hard to balance, making it slower felt risky, because with how fast the oxygen drains, it might not give you enough time to refuel. And totally agree, there were a lot of different obstacles I'd thought about adding, but not enough time to do it. Maybe one day in a post-jam version!
TONI-RR
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Thank you so much! The idea behind the mechanic was that the spaceship is lost in space, trying to find its way somewhere with whatever oxygen it has left. With jam time being what it is, I didn't get to explain that as well as I wanted, but it's definitely there under the hood!
I love the rhythm idea! It's something I'll definitely keep in mind for a future project!
What an amazing game! The main mechanic is brilliant, and it opens up a lot of possibilities to play around with and add more mechanics. Every aspect of the game is so polished, the sound, the artwork, even the narrative. The aesthetic alone tells you exactly where you are. Congrats! You have a really solid game!
Thanks so much for the detailed comment! The oxygen doing double duty as health and timer was the first thing I locked in, so it's great to hear it landed. And yes, the wraparound was very much an asteroids thing, glad it made it more fun rather than confusing. Really appreciate you taking the time!
Really fun! The idea feels super original, and I think the mechanic opens up a lot of options for beating the levels. On level two I got through the whole thing by flying above the crates, not sure if that was intentional, but either way it gives you that feeling of cheesing the level, which I think works in its favour. Congrats!

