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Trabasura

31
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26
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A member registered Sep 18, 2020 · View creator page →

Creator of

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I totally agree, with that. After I submitted the game and had my fiancee play it I was cringing when she kept asking me why cards couldn't be revealed. I try to explain it in the tutorial but a post jam version would definitely have clearer visuals. Happy that you enjoyed it!

This was really challenging. 

The visuals for the game were very compelling. I think the filters on the screens are a little too strong though, maybe you could add a setting for it in the future?

Good work!

Once I figured out the rules, this was very fun. My biggest nitpick is that the enemy choices feel random. I'm assuming there's some sort of algorithm, but I think single player card games benefit more when the rules are laid out clearly and the player is in charge of every action. That being said, I did find myself playing the game as if I was going against a real person and not some computer lol, so that probably speaks to how immersive the gameplay actually is.

The sound design was awesome, and  I think you did really well making the Inscription inspiration pay homage without directly copying it.

Good work!

Oh awesome someone else did a "Scoundrel-like." I really like the direction you went with it, really leaning into the RPG mechanics while using the "card game" as a base. Good work with the sound design, and art. The UI and controls were very polished. I wish I can get that level of polish in my jam games, honestly! 

Some nitpicks:
- A few things, the pixel art is great. The CRT filter was a bit much, so I did switch it off in the settings. I think it would be a little better for the user if the game automatically went to the title or restarted the run on the end game scene, instead of having to navigate to the settings menu.
- I think the 'boss' being unbeatable feels a little bad but I might be missing something. I was able to win by running away near the end, but I'd love to see a version of the game with clearer win conditions!

I can definitely see myself playing this again and it would be great if you expanded on it more after the jam.

Oh cool, I actually didn't click the play button again after I finished it so I forgot about the level select lol. No notes then, the game is really well done!

Great game and super hard! I think HOUR 5 is a huge skill test though. That was the biggest hurdle but the levels are very rewarding once you get through them.
Music is phenomenal and the art style is awesome for a jam game, and it is just good in general. I would have loved to have a level select option somewhere, but maybe you can think about adding it post jam?
Good work!

Unless I'm mistaken, I don't think the start button works here? Please let me know if I'm missing anything because I'd love to play it!

Thanks for playing and thanks for the feedback. I recently pushed an update to the control system that lets cards be used more easily and also makes the difficulty scaling a bit more fair. I also agree that the presentation could use some more work. I hope you can check this game out again in the future!

I was surprised with how much polish you could put into this ball-rolling game! Some of the audio could've been turned down because it started to drown out the narration. There definitely could've been more levels, but overall you did a really good job on this!

This was such a good entry! The vibes were very nostalgic; I used to love playing games like this as a kid. Something that you could do to make the game FEEL a bit better is automatically selecting the input fields after one of them pops up, it is a bit annoying to have to click them twice to get them to work. I also would've loved to see the human leave the facility at the end of the game! Good work!

I'm really amazed at how much you put into this, given the time limit. Great art style. Really well polished. Thank you for this treat!

Thanks for the feedback. I actually felt like the scope for the game was appropriate for me considering some of my previous projects, but I ended up being busier over the weekend than I anticipated and had to cut down on some of my plans. You might not have noticed because I never said it explicitly but holding the mouse button increased text speed for people that were a bit faster at reading. I've been hearing a lot that the programming was complicated, but I really thought that I had made it simpler than my original idea. Hopefully, if I work on it some more, I can address these concerns. Thanks for playing!

You really perfected the arty and sound design here. Everything felt cohesive and the mood was really strong and atmospheric. My only real gripe is that some of the controls and windows feel a bit unresponsive. Great entry!

You fit this topic perfectly. The visuals and sound design for the game also worked well. I really wish that the difficulty scaling between the levels was a bit more smooth. The difference in challenge between levels 1 and 2, or 4 and 5 was pretty surprising. Overall, it was a fun experience, despite some rage-inducing moments. Good job!

You fit this topic perfectly. The visuals and sound design for the game also worked well. I really wish that the difficulty scaling between the levels was a bit more smooth. The difference in challenge between levels 1 and 2, or 4 and 5 was pretty surprising. Overall, it was a fun experience, despite some rage-inducing moments. Good job!

Thank you for your feedback!

I've also been playing every commenter's game, so if anyone in this thread wants more feedback, you know what to do :)
/jam/wowie-jam-4/rate/1663267

The game was simple and the levels were straightforward and entertaining. Some of the bugs hampered my ability to finish the game but besides that, it was a good experience! Nice work!

Hi! I also played and rated yours. Great job! 

 /jam/wowie-jam-4/rate/1663267

I loved the theme and music in the game. The beginning portion was honestly my favorite part. The platforming could definitely use some work though, moving around was frustrating for me. Really nice entry.

I checked it out! It's cool seeing how different a tower defense game can be. Thanks for playing

Levels were fun and the art style and theme worked really well together. Nice Job!

It's crazy to see how similar, yet different our tower defense games are! I really enjoyed the simplicity. The music and art style fit really well together! The only thing that would've made it better for me was a more straightforward tutorial and descriptions on the different upgrades for the turrets. Great job

Good job! I also made a tower defense game but it's really cool seeing how many different directions you could take it! 5/5 for simplicity

I got SUPER stuck on level 7 but the game is really well polished and I love the art and music. It fit the theme really well too. Good job!

The concept for the game fit the theme pretty well, but it's hard to understand what I needed to actually do at the start. If you ever update it, I'm looking forward to seeing what you add or change!

It took a while to get used to the controls and figure out what the game wanted me to do. Once I did though, I enjoyed it a lot. I would love it if there were more things to do during the parts  of the game where the store opens up

I really liked the art style and the game was rarely simple! The only thing that would've made it better for me is if it had text explaining what the upgrades do. Good work!

This game was great! It reminded me of a flash game that I would've played during school. Really good use of the theme!