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Trace

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A member registered Feb 25, 2019 · View creator page →

Creator of

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Heyo, yeah this entire game was more of a joke project, born from how uninspiring I found the jam's themes, which were "30", "triangle", "winter" and "confession of love". Out of a bit of frustration and spite I just threw together something stupid that combined all 4 themes in a silly way. This is by far not my greatest work, it is very flawed in its concept and a lot of the game's problems come from having to control 30 Reimus at once. The ability to hold your formation only exists because trying to realistically dodge *anything* while controlling a line of 30 Reimus would be nearly impossible, and the system means that your damage will scale *30-fold* which makes for very poor balancing. Sure, there are ways I could work around that sheer difference in potential damage, but this was a jam game, and in any other situation I wouldn't even design the rest of the game in the first place to begin with.

The blandness of the bullet patterns comes from a similar place, it was because of how big your hitbox would end up being and also just to keep things simple to save time. I don't think the tutorial you sent will be necessary, as I've already developed a more intricate bullet hell system before making this game, which I took some snippets out of for the bullet behavior for this game. The issue here isn't a lack of knowledge, it's a lack of trying, lmao

I've seen a few select people complain about the boss's charge attack. The way it works is it starts spinning to let you know it's about to perform the attack, and then once it starts moving backwards and accelerates back towards you it has already locked in it's trajectory, so once you move out of the way at that point, there's a guarantee you wont get hit. It felt intuitive to me when I implemented it this way, and I feel like if I encountered an attack that works like this in another game I wouldn't struggle to read it, but I guess not every has that same expectations. Of course, I also think a large part of why people might be frustrated with the charge attack is due to how punishing getting hit by it is as it can indeed instantly end your run, which is also due to the games already flawed design. I didn't bother doing anything about it since once you know how the attack works, dodging it is basically free, and it's also kind of funny to have all your Reimus explode at once lol

Since you came from the Discord from me posting my itch link earlier, I'm assuming you just played the first game on my account that was listed, but i suggest you check out some of my other games, as they're much better in execution in my opinion (which doesn't mean they don't also have flaws, avoiding some design hiccups in such a strict time frame ain't easy after all). I think my best examples would be Drunk as I Like, Cirno's Perfect Punchout and Mokou in the Chambers of Immorality.

Anyways, thanks for commenting!

it aint that simple unfortunately

banki planet planet of the bankis

well, not exactly, but the ahogames guy is the artist for some of the games on my account, this one not included

yes, there is a discord for the game jams. you can find it linked in the main pages for all the jams.

thats a cool story bro

maybe i shouldve added owls, im sure you wouldve appreciated that

as for the challenge, if you play for long enough the birds will get really fast and really hard to hit

lets be real, suika is just the touhou version of kikuri anyways. except ones an oni and the others a bassist, i guess

i actually implemented a restart button in the pause menu for a potential post jam update, but never got around to finishing it.. hue

10/10 sound design

whether its the traps, the controls, yourself from the past or the wall collision, there truly is nothing in this game that cannot kill you

remind me to never give kaguya a copy of mario maker

cute and funny game, camera felt a little awkward and it wouldve been nice to have variable jump height tho

One must imagine Aya happy.

Thanks! As for doing the controls, the secret is to have played a lot of those types of games yourself so you know how they should feel, and also to have started and dropped so many platformer projects that hacking up a platformer controller code is something you can do in no time ;)

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holy shit touhou hijack

what the fuck

9/9 made me kek

you can restart by pressing r, at least in the newer version

did you play the outdated version?

i was pretty caught off guard by how reimus voice samples were clearly taken from japanese sentences, so i was wondering how weird it would have to be for  actual japanese speakers to listen to that. then aya came along and just straight up made crow noises.

hahaha i dont get it

wow letty really isnt good at this, i fell off like at least 12 different cliffs and still won by a long shot

the unfixed version is that hard because i had to create the stages in the last few hours, so i had little time to playtest them myself or let other people try them. i would definitely appreciate if you tried the fixed version

Yeaah, the difficulty is definitely way out of wack. I uploaded a patch that makes the game more forgiving to play so be sure to check that out

10/10

beautiful.

The small frogs spawn during the boss fight because we thought itd be funny. That's about it, lmao

..what exactly are you implying with that?

wow. this one does not look like it was made in just 3 days, thats for sure. very impressive.

what am i supposed to do here? im guessing i have to get back to the left while the water is raised but i cant seem to find any way to do that.

yeah, im not sure why the thing with the continue screen doesnt work. you should be able to just proceed by pressing z. one other person has encountered that issue but ive never been  able to replicate it myself and i dont know why it happens. maybe try redownloading the game or something??

loved the writing in this. makes me wonder whatll happen with renko and maribel in canon.

aw man, really wish this wouldve lasted longer. i love this lore kinda stuff.

i mean, in two player and vs cpu mode you can make rounds longer/shorter, from 1 to 9 minutes

no, the issue was that after i bought all upgrades except for the control rod i couldnt shoot anymore, even with a filled bar.

wouldve given 5 stars if i wasnt suddenly unable to shoot :(

Thank you!