of course! thank you for asking :)
the rules for arcanas are meant to specifically replace spell books/slots, so magic items outside of that scope may not necessarily act the same as an item meant to encode fireball (e.g.). a magic item which allows you to spend inspiration to open a door is totally fair game! that being said, when it comes to things like fireball, i’ve been considering switching from spending inspiration to just treating it like any other weapon or tool: the user checks D20, the roll determines how well it goes (including how many enhancements are earned), and the user can spend inspiration to improve their roll. haven’t tested that yet, but it feels fairer and more fun to me than just running out of inspiration.
i treat weapons and armor as items that can be traded basically 1:1. they’re more expensive than day-to-day gear, so acquiring them may take a favor, but they’re not as valuable as treasure.
have fun with your frankenstein!






















