very interesting
triplejumpgames
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When I started the game, I didn’t know how to make compute shaders work in Godot. Now I do, but the simulation code is pretty complex and it would take some time to reimplement as compute shader (and I’m not 100% sure all the features of the simulation code would be possible yet). In future projects I will probably try setting up compute shader from the start.
This is great feedback, thanks!
Some of this is already planned, like there’s going to be a way to see the drop tables for materials in-game soon. :) And I’ll definitely add some way of getting the recipes in-game. I also really want to figure out a new way of handling power for mechanical pixels where we could have power-generation from machines and balance it out.
I tried creating a new world in this build and went all the way to the right and the upper right but I’m not seeing it… Can you see if there’s a particular type of pixel that is spawning the sand?
Also does this always happen if you create a new world? Does it happen at the left edge of the world too?




