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triplejumpgames

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A member registered Jul 23, 2016 · View creator page →

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very interesting

the reaction requires the vanadium carbide to be complete surrounded by molten steel, so if you drip in individual pixels of vanadium carbide into the molten steel area that is the best way :)

at the moment Radon only exists in pockets in the lava biome

I simplified the cooking tab but haven’t updated that page yet. I’m going to update it soon - maybe to something like the guide image. :)

Map of foods :)

I’ll post a new build when I wake up

It will soon be possible to pilot the ship around the planet :)

It drops from Galena

Yay - there is a guaranteed at least one ruby room now, in addition to the drops from granite. Also, I am working on a reaction to grow ruby crystals that’ll be in the game soon. :)

It helps in a lot of cases if it is near the surface so there are empty spaces for additional outputs :)

People post some examples in the Discord so that can be a good source of info

Did you use the world map search?

Thanks! I’m putting that in the pinned comment on Steam also :)

ohh ok thanks I can do that

What do you mean by this one?

Try turning off any kind of full-screen anti-aliasing or other effects in nVidia settings app, or update drivers (which should also reset settings like those)

When I started the game, I didn’t know how to make compute shaders work in Godot. Now I do, but the simulation code is pretty complex and it would take some time to reimplement as compute shader (and I’m not 100% sure all the features of the simulation code would be possible yet). In future projects I will probably try setting up compute shader from the start.

Because of how the Steam backend works, Workshop downloading will only work in the full game. You can trade the blueprint json files though - if you put one in your userdata directory’s /Blueprints/ directory the game can see it. Sometimes people post their blueprint jsons on the Discord :)

Glad you like it! I think I’m going to add an unstuck button soon

It usually needs to be close to the surface so there is enough room for the products to spawn

Borax is in the Buried City biome (second underground biome)

This is great feedback, thanks!

Some of this is already planned, like there’s going to be a way to see the drop tables for materials in-game soon. :) And I’ll definitely add some way of getting the recipes in-game. I also really want to figure out a new way of handling power for mechanical pixels where we could have power-generation from machines and balance it out.

Americium decays into it

I think it comes from burning kelp

Try setting up in different areas - sometimes the rng only drops certain gases in an area.

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You can get the noble gases by creating an air-cooling farm using cooling pixels. Over time, it will cause liquid pixels of the gases to spawn.

Yes. Previously generated worlds will have the new interface for the existing NPCs, but you need to create a new world to generate all the new NPC locations.

what

Sure! Let me know how it goes - I’m still in the process of translating all the strings

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what language do you want? there is a little globe button in the lower left corner of the menus to change localization, I could add more of them if you need a different language

do you know you can put materials in the ship? also you can upgrade your backpack to have higher carry weight

by the way, check out the Discord - we are talking about a lot of stuff there and have a requests channel :)

and we are about to have turbine pixels and some other ways of generating power :)

Oh you can actually plant the nuts from the trees to make new little trees for more carbon :) and there is some wood gasification to get methane

I’m not sure if it’s in the game yet, but I’ll definitely add it - I just added ability to support catalysts in the reaction data yesterday so I need to add a bunch of catalyzed reactions soon :)

an earlier version of this build had an issue with material exports that would keep it from starting - this has been fixed now

The fix I just put up should restore upgrade tools in situations where the inventory somehow gets erased. If there are other things that are getting lost, please let me know!

This should be fixed in the most recent build, sorry it took this long

Alrighty well I’ve uploaded the new build so hopefully it’s fixed in this, let me know if it happens again

Isotopes and nuclear stuff is definitely going to be in 1.0 :)

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I tried creating a new world in this build and went all the way to the right and the upper right but I’m not seeing it… Can you see if there’s a particular type of pixel that is spawning the sand?

Also does this always happen if you create a new world? Does it happen at the left edge of the world too?