Sorry about that, that's a known bug! The first time a minigame is completed (whether you were successful or it ran out of time) the game freezes for a while. Every time I've tested it, the game will eventually unfreeze and never have any more problems, even after closing and reopening, but you never know with this type of bug. Thanks for giving it a try anyway!
TripTurner
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This was a really really fun game! I liked how much exploration was encouraged, although I felt like there was never any need to go to rooms in the middle because They were too far from new bodies and didn't have anything special in them. I was a little confused my first time playing, but after reading some of the tips I understood an dwon! Great work with this game, it was great!
I think expanding the game to have more than 3 levels would definitely help players learn the hidden mechanics, especially since it gives more room for hints for mechanics (maybe even having levels that require those mechanics would be cool, like how in Celeste some of the B-Sides teach you tech that's required for that level but can also be utilized earlier in the game). Tethergeist has 2 differnet achievements for movement tech that encourages trying new things but doesn't outright tell you how to do it, which might work for this as well.
This is a really great game! I really like how much multitasking is emphasized in this! My only greivance is that it was hard for me to tell if I was doing the swimming well or poorly, as it seemed like sometimes despite my best efforts the swimmer would make no progress. Despite that, this is still a really creative and fun game! Great work!
This is a really fun game! It was both really relaxing and very high stress at the same time! I really liked the multitasking I had to do near the end, where I was trying to keep escape ship production up while making sure nothing burned for too long. The camera angle sometimes interfered with my ability to send fire fighter jets to buildings behind them, but I could just send them slightly over and it was fine. Great work with this game!
This is a really great game! I really like the concept of all the enemies also being on a timer, which both makes it more challenging by requiring you to steal time from the enemies before they die while also making it easier by not requiring you to kill all the enemies, just getting them low is enough. The minimap was a very helpful addition as well!
I did notice that movement seemed to be the most important part, with some of my runs dying just because I couldn't move fast enough. The witch character I think is the most powerful because she can fly over pits which allows for much faster traversal through rooms.
Even with that, I still had a great time playing this! Great work with your game!
This was really fun to play! I noticed that when I added the orange notes, the keys for the song felt like they better matched the notes of the song, which was a fun way to go from easy to hard mode! I definitely found myself counting in my head, but I found it was kind of difficult to recover from one wrong key (although this is generally something that happens in most rhythm games imo). Great work with this game! I really enjoyed it!
Really fun game! I like how the limitation of only one bullet being able to be active at a time encourages getting close to the enemies and punishes missing. I also loved the different songs and how they changed the atmosphere of the location you were in! Maybe it could have been interesting if there were more differences depending on which map you were in, like maybe the enemy with the same color is buffed or gives double the quota? Great game!
This was a really fun unique game! There were definitely some very stressful moments when I first started where I didn't know if I'd have enough health + whatever direction I needed to get to a movement refill! I really like how the enemies give you one more charge of movement in whatever direction they were moving when they died; it adds a lot of depth! Great work!
This is a fun, well designed game! I think it would have been nice if the bigger enemies spawned a little more often, because they dropped so much more money than the small enemies for proportionally less ammo (and ammo is everything), but it was still really fun! It's also very well balanced stats wise!


