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TripTurner

145
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A member registered Apr 23, 2024 · View creator page →

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Sorry about that, that's a known bug! The first time a minigame is completed (whether you were successful or it ran out of time) the game freezes for a while. Every time I've tested it, the game will eventually unfreeze and never have any more problems, even after closing and reopening, but you never know with this type of bug. Thanks for giving it a try anyway!

This is a very atmospheric game with some really great effects! It definitely captures the liminal feeling of the backrooms. Great work with this game!

Really great idea that is innovated upon really well! There is so much in this game!

Thank you for playing!

Really fun game! I couldn't get mouse to work on the web or windows version, so I just used a controller. I've never played a katamari game before, so this was a fun introduction! Great work with this game, I really enjoyed it!

Super creative

Very fun getting the timing before the fuse even restarts

This is a fun idea! I wish there were a bit more variety, but it's still fun working against the clock! Great work!

This was a fun game! I wish you could read the instructions without the countdown happening, but I was still able to figure it out. Great work!

Fun game! I like how smooth the dashing feels and how easily you can build up speed. It was fun flying across the levels!

This was a really really fun game! I liked how much exploration was encouraged, although I felt like there was never any need to go to rooms in the middle because They were too far from new bodies and didn't have anything special in them. I was a little confused my first time playing, but after reading some of the tips I understood an dwon! Great work with this game, it was great!

Very fun! I don't normally like sokubans, but I had a great time playing this one!

Thank you for playing! I'm glad you found it fun! We ran out of time to add more variations to minigames, but if we make a post-jam version we'll definitely add more variety!

This is a really polished game! I love the different things you can do on the phone! Also I find it very funny that the sound when you win the duck game has pitch shifting.

I think expanding the game to have more than 3 levels would definitely help players learn the hidden mechanics, especially since it gives more room for hints for mechanics (maybe even having levels that require those mechanics would be cool, like how in Celeste some of the B-Sides teach you tech that's required for that level but can also be utilized earlier in the game). Tethergeist has 2 differnet achievements for movement tech that encourages trying new things but doesn't outright tell you how to do it, which might work for this as well.

I'm glad you found it engaging! Upgrading this to have each minigame in it's own unique window would definitely be awesome! I'll look into it for sure!

This is a great concept! It's unfortunate there's still some bugs, but at least they're mitigable with fair play and certain steps. Definitely reminds me of Word Play, and I think it's executed rather well! Great work!

This is a great game! It has a really nice difficulty curve and introduces new mechanics really well! It felt great getting to the top! Great work!

This is a really great game! I really like how much multitasking is emphasized in this! My only greivance is that it was hard for me to tell if I was doing the swimming well or poorly, as it seemed like sometimes despite my best efforts the swimmer would make no progress. Despite that, this is still a really creative and fun game! Great work!

This has a rreally neat concept behind it! I think if you leaned more into using your money for other things, like completing tasks that take time, it would be even more interesting. It's still great as it is though! Great work!

This game really suprised me with how polished and fun it was! At first it seemed a little janky, but that was only because I didn't understand the mechanics behind movement. Once I figured it out, I was flying though the levels! I even got an S-Rank on level 3! Great work with this game!

This is a really good, polished game! I didn't realise until week 4 that you had 5 days to do all the tasks, so I was stressing at first! It was fun planning which tasks to keep until the end for max efficiency. Great work!

This is a really fun game! It was both really relaxing and very high stress at the same time! I really liked the multitasking I had to do near the end, where I was trying to keep escape ship production up while making sure nothing burned for too long. The camera angle sometimes interfered with my ability to send fire fighter jets to buildings behind them, but I could just send them slightly over and it was fine. Great work with this game!

The pun is great and the game is fun! I liked all the effects this game has, although I think the camera zoom in is just a little jarring. Great work!

Fun game! It's fun tring to plan the most optimal path and calculate how long you can ignore some timers!

This is a really great game! I really like the concept of all the enemies also being on a timer, which both makes it more challenging by requiring you to steal time from the enemies before they die while also making it easier by not requiring you to kill all the enemies, just getting them low is enough. The minimap was a very helpful addition as well!

I did notice that movement seemed to be the most important part, with some of my runs dying just because I couldn't move fast enough. The witch character I think is the most powerful because she can fly over pits which allows for much faster traversal through rooms. 

Even with that, I still had a great time playing this! Great work with your game!

Thanks for playing! We were worried our idea would be too common for this theme, but I've only found one or two other games like ours. I'm really glad you had fun!

I'm glad you liked it! Simon says is definitely the hardest one, especially multiple at once! My favorite is also the car! (although funnily enough a lot of people found it as their least favorite). I'm glad you found the chaos fun instead of too overwhelming! Thank you for playing!

Great game! It was fun getting into the flow state, consistently keeping my optimism up while also keeping productivity up. There were a few things that didn't make much snese to me, maybe unfinished ideas? Whatever the case, this game is great!

I'm glad you liked it! We definitely had warioware inspirations, but we didn't want it to get boring only doing one task at a time, especially since we didn't have enough time for a big enough variety of minigames to justify only one at a time. I'm glad the Linux build was useful as well!

Thanks for playing! I'm glad the Linux build was useful!

Thank you for playing!

This was really fun to play! I noticed that when I added the orange notes, the keys for the song felt like they better matched the notes of the song, which was a fun way to go from easy to hard mode! I definitely found myself counting in my head, but I found it was kind of difficult to recover from one wrong key (although this is generally something that happens in most rhythm games imo). Great work with this game! I really enjoyed it!

Really fun game! I like how the limitation of only one bullet being able to be active at a time encourages getting close to the enemies and punishes missing. I also loved the different songs and how they changed the atmosphere of the location you were in! Maybe it could have been interesting if there were more differences depending on which map you were in, like maybe the enemy with the same color is buffed or gives double the quota? Great game!

Pretty pog ngl

This was a really fun unique game! There were definitely some very stressful moments when I first started where I didn't know if I'd have enough health + whatever direction I needed to get to a movement refill! I really like how the enemies give you one more charge of movement in whatever direction they were moving when they died; it adds a lot of depth! Great work!

Thanks for your review! Part of the initial idea was the ability to do multiple minigames at once; we really tried to emphasize the multitasking. We also didn't want it to be too annoying, so I'm glad you didn't think it was! Thanks for playing!!

This is a really good game, especially in the visuals! It has a very unique style that looks really good! I did find it a little confusing at times, and I also thought it was a little too easy to lose the player in all the chaos on screen, but it was still really fun! Great work with this game!!

This is a fun, well designed game! I think it would have been nice if the bigger enemies spawned a little more often, because they dropped so much more money than the small enemies for proportionally less ammo (and ammo is everything), but it was still really fun! It's also very well balanced stats wise!

I really enjoyed this game! I definitely found it a little confusing how controlling your speed worked, but once I figured it out I had a great time! I love the artstyle, and the narrative is really funny! Great work with this game!