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trixiethegoldenwitch

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A member registered Sep 04, 2024 · View creator page →

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I love the look and feel of your games, and how each seems to improve on the last! This is especially compelling, I'll be returning to it and recommending it for sure. 

Aesthetically wonderful, fun to play with a comfortably casual challenge. Could be a little easier to tell when you've taken damage, but it's a small complaint for a free game with so much charm. Thanks to mjoldham for shouting out this game!

This is a cool idea--but the bullets are not nearly as much a threat as failing to get to the next sake on time. 

This was very tough in a way that I found very compelling. At first I didn't think I could do it at all, but I was humoured by the size of the sprite compared to its hitbox, and by the color of the bullets and how the patterns are mostly slow, but super-dense. I kept getting further till I met the boss, and felt satisfied. I like the subtle music and the overall aesthetic, it's a solid game. 

Aesthetically, this is incredibly compelling. It's also very, very hard, I could only survive a minute or two, but I reran that little bit over and over to see the visuals and hear the music. That said, as another commenter mentioned, the sound effects need an update--mostly just to reduce the volume of enemy death sounds, which are grating and very frequent. I was surprised I could tune them out after a few minutes because I enjoyed the BGM so much. You're definitely cooking with this.