Playtest update · 2026-10-12
A new Lightward buildcraft playtest is ready to try: https://truemeat001.itch.io/ngame
It has 20 stages with three encounters per stage, core build choices, an explicit entry to enemy information, and revised camp choices. This prototype uses a separate save; progress from the earlier campaign does not transfer into it.
I'd like feedback on the decisions between and during fights:
- Can you find enemy traits and understand targeting without reading this thread?
- Is it clear when you can recruit or merge, and whether combat is still running while you decide?
- Can you tell what triggered a core effect and who it affected?
- At camp, are the cost, selection, and next step clear?
The opening stages are enough. Please tell me where you stopped and why, plus your browser/OS and whether it was a fresh run or returning prototype save. Loading problems are useful to report too.
Desktop/laptop + mouse; English and Simplified Chinese. This is still a work-in-progress prototype, with AI assistance in development and asset creation. Prototype saves stay in your browser.


