Very cool idea and the UI helps stick the landing. The variety in dialogue options is very fun and the character voices were reasonably distinct from each other
The variance in dialogue results stretches the application of comparatively few options into something fun; I liked the different outcomes and it made for an absurdist fantasy. Fun time that doesn't overstay its welcome. Maybe some audio SFX would've gone well with the smashing and explosions
Cute romantic writing that highlights emotional connection and the barriers we put between each other (and the lean in on physical intimacy as a theme adds some fun nuance). Good read!
This was fun! I liked the conversational system for basic attacks and felt like it could be a thing that extended to the topics of discussion (I like me some action commands).
I did encounter some bugs when I lost to the centaur and the satyr respectively, here's a sample:
This was a good deal of fun and pretty straightforward as an educational tool. It made for a good recap of things I learned over the dev process for NaNoRenO and then some. Nice and short too, to the point.