That's an interesting idea. The grabbing mechanic is a little unusual—I didn't realize right away that you could tap repeatedly to pull yourself closer.
In the end, the game froze on Level 2 after I died :(
Nice art and sounds. I like the time-slowing effect when I hit something. But I kept losing track of the cursor on the screen. Anyway, I finished it and I like it.
This is really cool. Great art and sound. When I pressed “unstuck” in the horizontal tunnel, I ended up outside the “map” and had to go back to the checkpoint.
This is an interesting idea. I like the art and the music.
In my opinion, it would be better if the attack direction were determined by the cursor's position, rather than the character's line of sight, as in Survivors games.