I got to 514 and my eyes started hurting..
twig046
Creator of
Recent community posts
This game has a really fun and creative concept its just the platforming could do some work to help bring out the experience.
For platformer games there are two concepts which instantly make your game feel more responsive to players. I can't remember the specific names, but basically, if a player is close to hitting the ground and they press jump it should still register their jump input once they hit the ground, this is so players don't need to execute frame perfect jumps. On a similar note you should give players a fraction of a second window after they leave ground where they can still jump. There were many times in your game where I tried to jump off of a platform but I missed the window just slightly for jumping and end up just walking off the platform. This is incredibly frustrating and prevents me from enjoying the actual game which is meant to be a puzzle game, not a precision platformer.

