English only at the moment. Once we've completed the game we'll go back and do translations. Doing it with our month to month updates is too time intensive
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Yeah that's fair, I'll own that mix up, as it was sent to me, I figured that was the game title included in the image.
We are trying to be vigilant about the use of AI in things that we are helping promote because, a lot of big studios have put out absolutely shitsty games and paid for takeovers of steam and given themselves awards to get as much promotion as they could possibly get, and my opinion is that if you're using AI, you're already getting more help than what we can offer.
So basically we're looking for zero AI to be used in projects, any place any time.
at this time, I'll let Unexpected Rebirth back in.
As for Assessor's Ledger, if you have only used AI as reference images, and created backgrounds that no longer has any of the AI art present anymore, I would say that is fine, and you could probably update your AI disclosure. If that is not the case, I don't think I can let you back in.

Either you've changed the AI Disclosure to now lie about AI being used, or you filled it out incorrectly choosing an option that reflects poorly on you the first time and now changed it specifically when you were removed from here so we'd let you in.
Screenshot was taken and sent to me, seeing the disclosure, I've removed it. Happy to let you back in if you can explain this one
That's how a lot of Visual Novels are, Shackles of Ellswyn is different in that it's trying to be way more art dense, this time we're focusing more on different things, like writing as we've hired a writer specially for this game. Since you played, most of the "single image" scenes are now animations, some of which are multiple animations. As you can guess what we have created so far is intentionally an introduction to the story and the characters so that it could become the free demo. We're now focusing on more major scenes and arcs that won't be released into the demo, and because we're not in a phase of introducing characters and concepts to the game we can spend the time delving into the specific character's relationships with the main character, and the one year anniversary of Cubze's last piece of art was last week.
It really depends tbh, we've definitely got the options with some of these characters and whether or not the community is keen for it usually depends on whether we add it or not. People complained about a slight hierarchy change in Sleeve Shock, so we might poll or something like that to see if the MC gets to be more brave than you'd expect...
Having a look at it, I can't see what the problem would be.
1. This is an area that hasn't had anything change, pretty much since update one. With the exception of the JOI stuff. Looking at the code, those two dialogue options take you to the next segment, cleanly.
2. Tried it on my local build and couldn't reproduce it.
3. A soft lock one minute into the game would mean every single person who played the latest build would've encountered it, and you wouldn't be the first comment 18 days since the update.
So I'm not sure how to help you on this one without some more information, or a video or something. You might have to try a fresh install.
Yeah it's honestly my preference tbh Sleeve Shock would've worked really well having an extended they/them phase, but unfortunately they/them isn't something super common and understood by people, for it not to be confusing in a narrative where you don't always get easy context to know who's being referred to. You'll notice I use the character's name a SHITLOAD for this exact reason.
This was our first game, and we picked a tempo and kinda stuck to it. Sleeve Shock is now getting more of a minigame treatment, and then our newest project the Creature of Castorfield is all non-linear, and you're exploring to try and uncover the plot. Unfortunately as our skills have grown, Shackles hasn't been able to keep up, but we've been focusing on keeping the story going because I really like how it all plays together.
I am curious though, if we were to add minigames or something to this, what kind of thing would you be wanting?










