Oh that's awesome! It looks like Commanders TD was also based on Pyro TD. We need more good games in this genre, so thank you to your team for continuing to develop this game.
TylerPederson
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Great game! It reminds me of a custom warcraft 3 map 'PyroTD'. I wouldn't be surprised if that was an inspiration. I always wanted to play a standalone game of that style. This captures that gameplay very authentically and is awesome to see it done in a 4 player free-for-all setting.
The multiplayer is very interesting, I appreciate the work that was put into to make an 'offline' version using replays. Such a fantastic innovation to make this game feel expansive before it hopefully gets big enough for online multiplayer.
So sometimes it would seem like the boss would hit a wall in a way I wouldn't expect (because of it's large hitbox). When it would do so, its forward line would complete instantly and kill me. It would mostly happen when we were both near an edge and it would charge at me nearly parallel to the edge, but slanted just enough to hit the wall and cause the said effect. It didn't seem like it was an intentional mechanic and I compensated by only fighting well within the borders. Perhaps it was a skill issue on my part, but that's just my perspective. I do think the overall boss fight was well designed and fun.


