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TylerPederson

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A member registered May 18, 2023 · View creator page →

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Oh that's awesome! It looks like Commanders TD was also based on Pyro TD. We need more good games in this genre, so thank you to your team for continuing to develop this game.

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Great game! It reminds me of a custom warcraft 3 map 'PyroTD'. I wouldn't be surprised if that was an inspiration. I always wanted to play a standalone game of that style. This captures that gameplay very authentically and is awesome to see it done in a 4 player free-for-all setting.

The multiplayer is very interesting, I appreciate the work that was put into to make an 'offline' version using replays. Such a fantastic innovation to make this game feel expansive before it hopefully gets big enough for online multiplayer.

Finally beat the game after about 10 attempts. It's been a lot of fun playing it, and I felt like multiple strategies could work. The music and art is so good, I kept getting pulled in for another attempt! 

For me at least, I beat the game in about 2 minutes. I'm not sure if the costs are too low, or the coins given are too much, but basically it just exploded to where I had infinite money and could buy as many of the auto-dig tools as I wanted.

I was able to get to round 6 on hard. I love that the music for that difficulty really pumps you up. Fun game!

It's a fun game that hits a good dopamine flow within a couple hours. I like that there always felt like some kind of progression happening, whether it be from the upgrade tree, or how far I could reliably get in a level.

A clever take on the concept of a zero-player game! While I do love the vibrant colors and pace, I could see this being fun with other palettes and game speeds. This is a good second monitor screen saver to have running.

So sometimes it would seem like the boss would hit a wall in a way I wouldn't expect (because of it's large hitbox). When it would do so, its forward line would complete instantly and kill me. It would mostly happen when we were both near an edge and it would charge at me nearly parallel to the edge, but slanted just enough to hit the wall and cause the said effect. It didn't seem like it was an intentional mechanic and I compensated by only fighting well within the borders. Perhaps it was a skill issue on my part, but that's just my perspective. I do think the overall boss fight was well designed and fun.

Very fun game and upgrade tree. The boss fight was a little frustrating, but once you get all upgrades, it's just a matter of beating the game. I'd love to see multiple 'worlds' with different enemy types and bosses for each. This game is certainly worth the playthrough.

An absolutely mesmerizing story. I enjoyed playing through fast and letting the narrative hit me as quickly as I could process it. Fantastic music and visuals really captured the esoteric nature of the game.