Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

dorian beaugendre

49
Posts
2
Topics
266
Followers
315
Following
A member registered Nov 29, 2015 · View creator page →

Creator of

Recent community posts

oh what bugs did you find with the aim ? 

if they're not winning we might have a way of reducing the amount of runners on the track 🔫

big fan of jazzpunk and brendon chung's games, so glad that you see some if it in there uhu
thanks a lot for playing 

yeah I definitely had plans for a more complex sequence but really didn't have time for that, maybe when the voting is over I'll come back to the game and see if there's things I can add
thanks for playing the game!

sadly didn't have time for any tutorial, there's a table with a gun and a hint on it 

fun speed ramp up, i ended up falling through the wall and got 4000m away from the terminal uhu

super clean, I didn't feel too stressed about the character's timer running out but nothing some balancing couldn't fix. really liked the approach of the theme 💪

super clean, I didn't feel too stressed about the character's timer running out but nothing some balancing couldn't fix. really liked the approach of the theme 💪

got stressed out thinking the countdown was an actual timer and only noticed it was counting down the items when I got to 10

looks and feel really nice to place, super good presentation <3

beaucoup trop cool!!
on a joué un peu et on a eu un bug rigolo, si une personne arrete de bouger et que l'autre continue de bouger son gamepad se lock et elle fonce droit dans le mur. c'est peut etre du a ma machine mais ça ajoute un meta game de ouf.

Thank you!! I probably messed up something with the input, I'll fix that when I get back to it :) 

I'm glad you liked it, thank you for playing!

Ahah, thanks for playing,
I'm glad you got the "alarm" sound, I was afraid it might be unclear.

I made the game unravel pretty quickly because I didn't think it would be interesting on a long period of time and the end wouldn't be that surprising if you forgot what you got previously :)
 I appreciate the feedback though, thanks again for playing!

thank you!!

omg, thanks for playing!!

if you don't like the name frogg gave you, you can try to get a new one in this game https://tymus.itch.io/bong-water
The frogg comes from this one :)

j'ai les audiosources qui se coupent quelques secondes après le démarrage du jeu  mais sinon c'est trop cool :D

Ow, don't worry, I can make a 32bit version :) 

Hey, I tried to play but I couldn't grab the purple thing in the room on the right.

maybe adding the controls would help.

Other than that, the ambiance works really well, I love it!

Thanks for playing!
If you ever feel like playing again there's a some things you didn't see, the rythm is a bit slow for some players. I had a hard time balancing it :3

Thank you for playing :)

I'm really happy you liked it! It's my first time trying things with a lot of different sounds, blending them to make something ike this was quite interesting :)

Thank you for playing! I'm glad you liked it, most of the work was tuning the visuals to meet my intentions :)

Witness ghostly figures in the storm https://tymus.itch.io/the-odd-door

don't worry, we're trying to finish it :3

best pumpkin carver 2018

the whole experience is really soft, the rumbling adds so much! thank for making it <3

I got totally lost and couldn't make it to the entrance but I really like what I saw up to this point :D

It's lovely, can't wait to try it with more people

Thanks !!! I'd love to make more levels for it one day :)

Thank you <3

Thank you for playing <3

Thank you for playing :)

there's not much to do except enjoying the island after the match

I think it's because I'm playing from an external hard drive but when I finished the 5th level, the level selection screen loaded without the 3D Mountain.

<3

I just checked your game, it's pretty funny how the same idea can be used in a different setting :D

Hey, thanks for playing, I'm glad you liked it.
About the chromatic aberration, I read somewhere that we could add post effects/process that broke the 64px rule as long as the game itself was rendered in 64px. If the effect bothers you I can add the option to turn it off :)

Thanks :D
Piece of advice, the dunks score more points :D

Thanks :D