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Ubera Games

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A member registered Jan 31, 2025 Β· View creator page β†’

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I will probanly make 1.0.0 public before the end of October. I’m working on a new game so 1.0.0 will be the final update for now.

You can join my SubscribeStar 5$ tier to get access to the game too if you can’t buy it on itch. If that doesn’t work either, DM me on Discord.

Sorry to hear that. But I don’t know what could have caused this. There were no changes to the save file between 0.9.0 and 0.11.0.

Please write me on Discord, I’ll try and see what I can do.

Cheat codes can be found on my SubscribeStar page.

From which version to which version did you update? And was it Android, Windows or web?

I always made sure that updates won’t break the game state. So this is quite surprising.

No, this game is breast expansion only.

I guess your screen is smaller than 1920x1080 pixels? If you open the game and then press the Windows key + Arrow Up, the game should adjust to your screen size. Hope this helps.

Your progress is never deleted and will automatically show up in the new version.

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The changelog for 0.10.0 is on this page already, it’s mainly about the first version of the crew conversations. I don’t have plans to make big changes to the core of the game at this point. But adding more crew members is on my list.

Wow! That must have taken a long time. Glad you like the game! 😊

I’m also not a big fan of AI content, but it was the only way for me to get started without a budget. But I was able to hire an artist with my SubscribeStar money for the next project. I should be able to release a first prototype in the coming weeks, so stay tuned.

Thanks for the ideas! I don’t think I’ll add combat to the game tbh. My focus is on polishing it and getting it ready for the full release. After that there might be some content updates but I’ll most likely focus on a new game. I try to keep my games small so I can actually finish them and then take everything I learned to make the new game better than the last one.

Glad you enjoy the game! Just to clarify, you unlock all content in the game with the cheapest tier on SubscribeStar (5$) and you can keep it forever even if you unsubscribe. The different subscription tiers are only to unlock additional benefits on SubscribeStar, not in-game bonuses.

I’ll try to prioritize this, thanks for the comment.

A nice and relaxing little app… until you activate all sounds at the same time 🀣

Interesting idea, thanks for the feedback. However, in v0.9.0-beta I went into the opposite direction. Navigation and mining are fully automated (if you want to) and resource management/trading is still the task of the player.

I’m looking forward to your feedback once you played that version!

Must have been your lucky day! (It’s completely random)

Yeah, that’s something I’ll have to figure out. Some people suggested to enable buying resources, but I’m hesitant with that idea. Thanks for the feedback!

Ok, I’ll try to figure out how this can happen. I quickly tested it and it worked fine for me. Usually it should work even if you don’t dismiss her.

Maybe as a temporary fix, can you try to close the game and open it again. Is the problem still there after doing this?

No worries. When you download the new Android APK and install it, all your progress will be available in the updated version.

Currently there is only 1 cheat to get some money. It’s available as bonus content on my SubscribeStar page.

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Hmm, that’s weird. I just tested it and it should be possible to re-assign a crew member, as long as the expedition is not active. Is the β€œdismiss” button still grayed out on the expeditions screen?

Is there a specific error you see? If it gets blocked because it is from an unknown source or not signed or something like that, you should be able to tell Windows to allow to run it.

Thank you for the feedback. I assume you’re still using the mobile browser. It seems like the performance improvements worked a bit. I’ll keep trying to improve it.

In the next update (0.9.0-beta), the scanning, navigation and mining tasks will be fully automatable. You need a crew member assigned to each of these tasks to constantly find new asteroids, automatically navigate to the next asteroid and automatically mine it. This makes the game a lot more β€œidle”.

In the end, the goal of the game is to level up the crew members. The expeditions give you artifacts, which essentially are temporary buffs. They are useful to progress faster so sending crew members on expeditions is an important aspect of the game too. That’s one of the reasons why I’m adding more crew members.

One important detail is that if you do a task yourself, without assigning a crew member, no crew member gets the XP. So it’s always useful to assign a crew member to a task. The idea to start with one crew member and the player can’t take any action is interesting. I’ll have to think about this but it might make a lot of sense to change that. Thanks for the detailed feedback!

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The next public update (0.8.0-beta) comes with the Windows and Linux builds. If all goes to plan I’ll release it by the end of this week when version 0.9.0-beta is released for paid subscribers.

Edit: It’s available now.

Are you still using the mobile browser or the app?

Version 0.8.0-beta has a performance mode that should activate by default (if not you can activate it in the settings). I hope that will help. During the beta I try to improve performance with every update so I hope it will work for you eventually. Please keep me posted.

Agree, in v0.8.0-beta I already added a new one. And there will be more in future updates.

I never thought about the possibility to show the travel progress on the main screen but it’s a great idea. I’ll surely add this!

Thanks for all the other feedback too. I’m happy to hear that you enjoyed the game so far and I’ll try to improve the things you mentioned in the coming updates.

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Thanks for the feedback! In the next version (0.8.0) you’ll be able to unlock temporary 2x XP boosts. That should already improve the experience.

The potions are worth more than what you get if you just sell the resources. That’s supposed to be the incentive to create more. But seems like that’s not very obvious.

I’m also looking into adding more automation. There’s a big update coming where I try to fix many of the things people don’t like. 😊

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Many great ideas here. I’m currently working on a big update where I try to improve a lot of things people are not happy with. Thanks for taking the time to write such detailed feedback. It really helps to improve the game.

In version 0.8.0 you’ll be able to unlock 2x XP boosts. That should already help with the grinding problem. But I’m also looking into other ways to improve it.

Interesting, I’ll have to look into that. Thanks!

Thanks for sharing this guide, I’m sure this will be helpful for many players!

You said you were using v0.7.0. In that version the artifacts were introduced. Is it possible that you had an artifact of purity activated while checking the conversion rate of the (X)+++ to (X)++++ resources? The artifact changes the conversion rate from 2 to 1 to 1 to 1. Without the artifact, you should also need 2 (X)+++ to create 1 (X)++++.

  1. I kept the game slow in the beginnimg so that you can try and figure out everything slowly. But I can look into making it a little less grindy.
  2. Automatic travel and maybe even mining would be really interesting. That’s a great idea!
  3. The rarity of ice asteroids has been adjusted in v0.7.0-alpha. You should see more of them in the next update.
  4. You’re not the first to mention that the last part of the game is too grindy. This is on my list of things to fix.

Thanks for the feedback and I’m glad to hear you like the game!

Right now I don’t have plans to update this game. But I’ll consider your feedback if I ever update the game.

Currently there are no plans to update this game. I spend all my time working on the new game.

Interesting idea. I agree that the job switching can be improved, especially for the refinement. Thanks for the feedback!

Thanks for the feedback. Please remember, the game is still in an alpha state and bugs are expected. I’ll look into the issues you mentioned.

Thanks again for the detailed report! I’ll look into the performance of the navigation again. There is likely some logic that can be improved or checks that can be reduced.

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Version 0.6.0-alpha is now playable for free. The paywall has been removed in this update. In the future, there will only be paywalls for some of the gallery images or other optional content. This way the gameplay should not be impacted.

Thanks again for the feedback. :)