I will probanly make 1.0.0 public before the end of October. Iβm working on a new game so 1.0.0 will be the final update for now.
Ubera Games
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Thanks for the ideas! I donβt think Iβll add combat to the game tbh. My focus is on polishing it and getting it ready for the full release. After that there might be some content updates but Iβll most likely focus on a new game. I try to keep my games small so I can actually finish them and then take everything I learned to make the new game better than the last one.
In the next update (0.9.0-beta), the scanning, navigation and mining tasks will be fully automatable. You need a crew member assigned to each of these tasks to constantly find new asteroids, automatically navigate to the next asteroid and automatically mine it. This makes the game a lot more βidleβ.
In the end, the goal of the game is to level up the crew members. The expeditions give you artifacts, which essentially are temporary buffs. They are useful to progress faster so sending crew members on expeditions is an important aspect of the game too. Thatβs one of the reasons why Iβm adding more crew members.
One important detail is that if you do a task yourself, without assigning a crew member, no crew member gets the XP. So itβs always useful to assign a crew member to a task. The idea to start with one crew member and the player canβt take any action is interesting. Iβll have to think about this but it might make a lot of sense to change that. Thanks for the detailed feedback!
Are you still using the mobile browser or the app?
Version 0.8.0-beta has a performance mode that should activate by default (if not you can activate it in the settings). I hope that will help. During the beta I try to improve performance with every update so I hope it will work for you eventually. Please keep me posted.
Thanks for the feedback! In the next version (0.8.0) youβll be able to unlock temporary 2x XP boosts. That should already improve the experience.
The potions are worth more than what you get if you just sell the resources. Thatβs supposed to be the incentive to create more. But seems like thatβs not very obvious.
Iβm also looking into adding more automation. Thereβs a big update coming where I try to fix many of the things people donβt like. π
Many great ideas here. Iβm currently working on a big update where I try to improve a lot of things people are not happy with. Thanks for taking the time to write such detailed feedback. It really helps to improve the game.
In version 0.8.0 youβll be able to unlock 2x XP boosts. That should already help with the grinding problem. But Iβm also looking into other ways to improve it.
Thanks for sharing this guide, Iβm sure this will be helpful for many players!
You said you were using v0.7.0. In that version the artifacts were introduced. Is it possible that you had an artifact of purity activated while checking the conversion rate of the (X)+++ to (X)++++ resources? The artifact changes the conversion rate from 2 to 1 to 1 to 1. Without the artifact, you should also need 2 (X)+++ to create 1 (X)++++.
- I kept the game slow in the beginnimg so that you can try and figure out everything slowly. But I can look into making it a little less grindy.
- Automatic travel and maybe even mining would be really interesting. Thatβs a great idea!
- The rarity of ice asteroids has been adjusted in v0.7.0-alpha. You should see more of them in the next update.
- Youβre not the first to mention that the last part of the game is too grindy. This is on my list of things to fix.
Thanks for the feedback and Iβm glad to hear you like the game!




