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UltyMeg

10
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1
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A member registered Sep 10, 2025 · View creator page →

Creator of

Recent community posts

Had quite some fun playing this game. First horror game i played in a while that made me jump, which happened when i saw the enemy unexpectedly around a corner. Dont know how that scared me out of everything possible in other games.


I however noticed that the pathfinding is very buggy, and that the enemy often got stuck. There was also a spot where i could stand on the props in the room on the right of the safe room elevator, where the enemy just could not get you. I also had issues where the enemy got stuck in areas that I needed to go, so I really struggled to get past.


I also found it generally hard to figure out what I must do, so half the time I felt like a headless chicken with no direction. I would have liked some more indication to look at the map, and to know where to go.


I also disliked the dropping item on death mechanic, since it seemed tedious to go to retrieve it, and I can imagine dying in certain areas may make that very annoying. I also feel like at one part where its intended to backtrack get a box to jump to the vent, that it was just an unneccessary tedious task that does not really add much to the gameplay, and may be confusing.


Overall a lot of fun! I had issues and bugs with it, but I generally enjoyed it, and think it just needs a bit more work and polish. Liked the story telling with the scattered notes, and the gameplay of having to figure out what to do and where to go to traverse through this place (just wish there was a little more indication). Also like the unique graphic style, and the vibe of the game. I also loved messing with physics.

Watched the video. thank you for all the feedback, I feel like i learned alot from it, and I will try to take some of the advice in future about the dialogue and the disclaimer text, and other small details you mentioned.

Most of the problems was just due to the time constraints, but alot of it also was not because of that, so thank you again!

the whole insert your name here was meant to be a joke lol. I thought it would be funny!


Glad you liked the boss fight! I thought of like a fight scene where two people would be wrestling for a singular knife in desperation, so i thought why not try incorporate that as a mechanic. I also like to think of it as hot potato, but you actually want the potato.

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Thank you!! I did however just take free audio from online. I did credit the people though

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I mean i wasnt lying :p

I didnt actually have time to make the actual gameplay part. I basically wanted to make it so you would have to use hiding spots in the house to try sneak around and find a way to escape through collecting items and such. Kind of like that one game "Granny".

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i completely forgot to remove the "name" part. my bad. I ended up not really utilising it, and just completely forgot to remove it

thanks! <3

I played your game! Its pretty cool. Im not the biggest fan of the character art, but everything else about it is really cool. I left a proper comment on the actual submission.

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I liked the game quite a bit. Artstyle not really my thing, and also loses some points from me because its partly AI. Sound was really good, and gameplay is pretty interesting, however it lacks alot, so it is repetitive. Then again i did not really fully play through it all, just the start. Im assuming that the rest of the game is very similar.
Definately far better than my game.

Thank you! I do not know how to do SFX and Music yet so thats why there isnt any. I also started a bit late as I was going to do it with a partner, but he never responded to messages, so i eventually just did it myself.