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Uncle Bobs

16
Posts
5
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2
Following
A member registered Dec 20, 2025 · View creator page →

Creator of

Recent community posts

I know this is unfinished but I think it would be good f there was a minimum speed or at least a max storage because if you take too much you are basically a sitting duck. Anyway, great concept and art though!

Love the environment and the pixel art. Very great. It really helps elevate the aesthetic. Great job! 

The concept is cool. I really wish there was more though.  Very impressive though that you solo developed this in scratch in 30 hours, well done.

Ok that was funny.  Cool game.

Great interpretation of the theme dude. Loved the lighting.

This is another great game I hope gets featured. Great job mate, 5 stars across them all.

Best visuals i have seen so far, this is incredible and I hope this gets featured genuinely.  I love that little clock and the story at the start.

Simple and Solid game, love it. I got to 17.  

I really love how y'all interpreted the theme. The artwork is great as well. I hope this one gets high rankings. Though i do hate the lava though.

Good game. Pretty solid. Though for the last level, the last trick with the block pushing the player is very easily dodged, i feel like it could be reworked, Anyway great job!

Even though it was made in under 10 hours, you did a well job! Nice.

Funny game, I love this one. I got a bunch of potatoes and i'm gonna try to get all the achievements now.

I really like the concept; the art is also great. This is an extremely well-made game jam submission. Love it

A tutorial would be nice, anyway great job! (I dont even think you can win but its fun)

Out of all the games ive seen so far, this may be the far best game of this game jam. Great Job, the visuals, the music, its all great.

I love the style and the silly little drawings (the music is very fitting). 

Though heres some feedback for the programmer: I am guessing the turtle is also a characterbody and the user is a character body. Coding engines arent really good at a few physics like newtons craddle for example. I dont exactly know "why" the character bodies stick to each other but its something about those forces pushing at eachother, one wont give in. Most of the time, we just make our own knockback/physical system. What i would recommend is just make them either give knockback to the user or just make the character body just not be able to collide with the user. Everything else is great though!